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[SW Saga] Afterthoughts on a 10th level One Shot...
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<blockquote data-quote="Flynn" data-source="post: 3778758" data-attributes="member: 1836"><p>Good Morning, All:</p><p></p><p>Yesterday, I had a great time running a Star Wars Saga Edition One Shot for 10th level characters (using 32 Point Buy, as well, because I wanted to see if high stats impacted the gaming experience). The One Shot was a simple recovery mission, pseudo-Rebellion style, but it gave me an opportunity to showcase higher level characters in a variety of scenarios, so we could see the impact of the streamlined gaming system on high level play. We got started around 1:45 or so, and ended the game at 5:45, so I'd dare say we got in about four hours of game play. Over the course of the session, we ran through the following:</p><p></p><p>1. A limited amount of exposition on the adventure.</p><p>2. An encounter with lower-level NPCs, as a warm-up.</p><p>3. An encounter against several robots, four minor ones and two competent ones.</p><p>4. A limited amount of exploration in a small detention center, including a few skill checks to bypass security and access computer systems.</p><p>5. An encounter with a High Inquisitor and four Dark Side Marauders, which gave us a chance to explore the Dark Side of the Force. This one was the most challenging encounter, but also the most fun, in my opinion, because of the variety of actions we explored.</p><p>6. Healing the fallen warriors, retrieving the goal for this mission, and getting offworld.</p><p>7. And finally, a space battle that demonstrated decisively that tie fighters are disposable resources.</p><p></p><p>That's quite a bit to accomplish with 10th level characters in one single four-hour session. Notably, much of the non-combat stuff was somewhat limited, but even with that in consideration, I am pleased with the overall sense of action, progress and accomplishment that the Star Wars Saga Edition provides both players and GM. The system definitely captures the feel of the movies, and just like the first SW Saga One Shot I ran, I did not feel that the Jedi character overshadowed the rest of the party. I do feel that the Dark Side kicks butt, but truth be told, that's how the movies feel, too.</p><p></p><p>In conclusion, I am suitably impressed by it after our little playtests, at least for cinematic "Star Wars" action adventuring. I think it does that job very well. For those who have tried the system, what do you think?</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3778758, member: 1836"] Good Morning, All: Yesterday, I had a great time running a Star Wars Saga Edition One Shot for 10th level characters (using 32 Point Buy, as well, because I wanted to see if high stats impacted the gaming experience). The One Shot was a simple recovery mission, pseudo-Rebellion style, but it gave me an opportunity to showcase higher level characters in a variety of scenarios, so we could see the impact of the streamlined gaming system on high level play. We got started around 1:45 or so, and ended the game at 5:45, so I'd dare say we got in about four hours of game play. Over the course of the session, we ran through the following: 1. A limited amount of exposition on the adventure. 2. An encounter with lower-level NPCs, as a warm-up. 3. An encounter against several robots, four minor ones and two competent ones. 4. A limited amount of exploration in a small detention center, including a few skill checks to bypass security and access computer systems. 5. An encounter with a High Inquisitor and four Dark Side Marauders, which gave us a chance to explore the Dark Side of the Force. This one was the most challenging encounter, but also the most fun, in my opinion, because of the variety of actions we explored. 6. Healing the fallen warriors, retrieving the goal for this mission, and getting offworld. 7. And finally, a space battle that demonstrated decisively that tie fighters are disposable resources. That's quite a bit to accomplish with 10th level characters in one single four-hour session. Notably, much of the non-combat stuff was somewhat limited, but even with that in consideration, I am pleased with the overall sense of action, progress and accomplishment that the Star Wars Saga Edition provides both players and GM. The system definitely captures the feel of the movies, and just like the first SW Saga One Shot I ran, I did not feel that the Jedi character overshadowed the rest of the party. I do feel that the Dark Side kicks butt, but truth be told, that's how the movies feel, too. In conclusion, I am suitably impressed by it after our little playtests, at least for cinematic "Star Wars" action adventuring. I think it does that job very well. For those who have tried the system, what do you think? With Regards, Flynn [/QUOTE]
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