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SW SAGA EDITION: Preview 7
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<blockquote data-quote="Reaper Steve" data-source="post: 3533310" data-attributes="member: 51528"><p>Man, I read preview 7, then I watched the RotJ scene again...and I think I like combat example better than the movie. Granted, in the RPG, the scene would never play out that way :</p><p>--why wouldn't Luke deflect more shots? </p><p>--why did Lando grab the skiff driver instead of taking him out?</p><p>--there was no reason for Luke to attack the thug's vibro-axe in round 11 (instead of just taking the thug out)</p><p>--I think Lando's, Han's, and Chewie's players could have been more proactive</p><p></p><p>BUT...that's not the point...the point is that they used this scene to showcase the RPG, and I think they did a great job. While the movie actions may not have been the best RPG actions, the fact that the RPG could model the movie speaks volumes.</p><p></p><p>I found the liberal interpretations of 'what happens at 0 hit points' to be quite invigorating...especially in the case of Boba Fett's demise. What could have been "I spend a destiny point and kill Boba Fett" became 'in your blind flailings, you feel the vibro-axe ring loudly against a metal canister, which is almost immediately accompainied by the roar of a rocket pack and the heat of its blast. You hear Boba Fett's scream as he is uncontrollably launched from the Skiff, followed by a thud, and then what sounds like a monstrous belch from beneath the skiff."</p><p></p><p>However, I do think the example glossed over some things:</p><p></p><p>1)'R2-D2 fires Luke's lightsaber to him on initiative count 27 as a readied action, which moves Luke's Initiative score down to 27 as it triggers his readied action.'</p><p>--Shouldn't there be some rolls here? One for R2 to 'throw' and the other for Luke to catch? And the catch appears to be a free action, as Luke already moved, then gets his readied attack after the catch.</p><p></p><p>2)How did the blaster cannon splash in Round 2 that killed the Nikto also throw him overboard...and Lando with him? Does it have some type of knockback? Or was it dramatic license (since all the other 'deaths' involved a dive over the side)? If the latter, that would be real hard for a GM to pull off. I think a player would (rightfully) cry 'BS!' if I said the dead Nikto was knocked overboard AND that he takes Lando with him since he is grabbing him, if there aren't rules to dictate that. Otherwise it would smack of unfairness at the table. "You're taking me out of the fight over something that didn't even affect me!"</p><p></p><p>3) The blaster cannon that Luke deflected into Boba Fett in Rd 3 did 77 points of damage! Yikes. And it was small enough for that thug to carry to the side of the barge. </p><p>3a)And I thought this a bit of a stretch...in the movie it looks like Boba dodges the redirected shot...it was a miss. I understand the nature and definition of hit points (ability to turn a deadly blow into something less) but if we were around the table a Luke's player deflected a 77 hp blaster shot into Fett, I think it would have been described as a direct hit, not "Fett ducks and needs a moment to compose himself."</p><p></p><p>4) Round 8: Luke's unarmed attack looked to me like it should have been a grab or grapple and a throw.</p><p></p><p>That's really it. Again, I loved the example, but I want to know if the rules support the above points or if they allude to an expected level of GM intervention to ensure the cinematic action?</p><p></p><p>Steve</p></blockquote><p></p>
[QUOTE="Reaper Steve, post: 3533310, member: 51528"] Man, I read preview 7, then I watched the RotJ scene again...and I think I like combat example better than the movie. Granted, in the RPG, the scene would never play out that way : --why wouldn't Luke deflect more shots? --why did Lando grab the skiff driver instead of taking him out? --there was no reason for Luke to attack the thug's vibro-axe in round 11 (instead of just taking the thug out) --I think Lando's, Han's, and Chewie's players could have been more proactive BUT...that's not the point...the point is that they used this scene to showcase the RPG, and I think they did a great job. While the movie actions may not have been the best RPG actions, the fact that the RPG could model the movie speaks volumes. I found the liberal interpretations of 'what happens at 0 hit points' to be quite invigorating...especially in the case of Boba Fett's demise. What could have been "I spend a destiny point and kill Boba Fett" became 'in your blind flailings, you feel the vibro-axe ring loudly against a metal canister, which is almost immediately accompainied by the roar of a rocket pack and the heat of its blast. You hear Boba Fett's scream as he is uncontrollably launched from the Skiff, followed by a thud, and then what sounds like a monstrous belch from beneath the skiff." However, I do think the example glossed over some things: 1)'R2-D2 fires Luke's lightsaber to him on initiative count 27 as a readied action, which moves Luke's Initiative score down to 27 as it triggers his readied action.' --Shouldn't there be some rolls here? One for R2 to 'throw' and the other for Luke to catch? And the catch appears to be a free action, as Luke already moved, then gets his readied attack after the catch. 2)How did the blaster cannon splash in Round 2 that killed the Nikto also throw him overboard...and Lando with him? Does it have some type of knockback? Or was it dramatic license (since all the other 'deaths' involved a dive over the side)? If the latter, that would be real hard for a GM to pull off. I think a player would (rightfully) cry 'BS!' if I said the dead Nikto was knocked overboard AND that he takes Lando with him since he is grabbing him, if there aren't rules to dictate that. Otherwise it would smack of unfairness at the table. "You're taking me out of the fight over something that didn't even affect me!" 3) The blaster cannon that Luke deflected into Boba Fett in Rd 3 did 77 points of damage! Yikes. And it was small enough for that thug to carry to the side of the barge. 3a)And I thought this a bit of a stretch...in the movie it looks like Boba dodges the redirected shot...it was a miss. I understand the nature and definition of hit points (ability to turn a deadly blow into something less) but if we were around the table a Luke's player deflected a 77 hp blaster shot into Fett, I think it would have been described as a direct hit, not "Fett ducks and needs a moment to compose himself." 4) Round 8: Luke's unarmed attack looked to me like it should have been a grab or grapple and a throw. That's really it. Again, I loved the example, but I want to know if the rules support the above points or if they allude to an expected level of GM intervention to ensure the cinematic action? Steve [/QUOTE]
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