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SW SAGA EDITION: Preview 7
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<blockquote data-quote="gribble" data-source="post: 3538500" data-attributes="member: 12430"><p>I can see where you're coming from, and I tend to agree, it's just that the static DC always seemed a bit... off... to me. Why should it be just as easy to get around a big slow lumbering giant as it is to get around, e.g.: a high-dex jedi weapon master?</p><p>While 3.5 D&D went some way to making it *better*, it's still essentially just a static DC which doesn't take the speed/reflexes of your opponent into account.</p><p></p><p></p><p>Well, I was kind of hoping for something official in the core rulebook, but this is a nice compromise. The only problem I see with SWSE is that in most cases your acrobatic (tumble) skill modifier is likely to be *lower* than your reflex defence, which makes this tactic kind of suboptimal...</p><p></p><p>Maybe treat your tumble check result as a one off bonus to your reflex defence? If you roll a result of 15+, thats very likely to make you unhittable anyway...</p><p></p><p>Of make the DC of the tumble check the reflex defence of your opponent? For most mooks (non-heroics) that will be somewhere between 10 & 15 anyway (making it slightly easier to get around mooks), and for classed opponents it'll be higher... actually, I kind of like that.</p><p></p><p>Though I guess I should wait and see if they have tweaked the rules at all, before I start houseruling! Maybe there will be something in there that takes my issues into account.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="gribble, post: 3538500, member: 12430"] I can see where you're coming from, and I tend to agree, it's just that the static DC always seemed a bit... off... to me. Why should it be just as easy to get around a big slow lumbering giant as it is to get around, e.g.: a high-dex jedi weapon master? While 3.5 D&D went some way to making it *better*, it's still essentially just a static DC which doesn't take the speed/reflexes of your opponent into account. Well, I was kind of hoping for something official in the core rulebook, but this is a nice compromise. The only problem I see with SWSE is that in most cases your acrobatic (tumble) skill modifier is likely to be *lower* than your reflex defence, which makes this tactic kind of suboptimal... Maybe treat your tumble check result as a one off bonus to your reflex defence? If you roll a result of 15+, thats very likely to make you unhittable anyway... Of make the DC of the tumble check the reflex defence of your opponent? For most mooks (non-heroics) that will be somewhere between 10 & 15 anyway (making it slightly easier to get around mooks), and for classed opponents it'll be higher... actually, I kind of like that. Though I guess I should wait and see if they have tweaked the rules at all, before I start houseruling! Maybe there will be something in there that takes my issues into account. :D [/QUOTE]
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