Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
SW SAGA EDITION: Preview 7
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gribble" data-source="post: 3539189" data-attributes="member: 12430"><p>Then why is it that pretty much every rogue/scout/monk/mobility-based fighter in D&D has skill ranks in the skill, if it's such a huge investment for such marginal payback? In fact I'd go so far as to say that in most D&D games I've played/run, it's up there in the top 5, if not top 2-3 most taken skills... and why is it that not a single one of those characters bothers to invest more ranks than it takes to get a +14 modifier?</p><p></p><p>Plus, tumbling around an opponent is no more situational than climbing a wall (and I bet climbers who invest skill ranks in climb don't expect the climb DC of all walls to be 15...)</p><p></p><p>Besides all that, your argument doesn't hold in SWSE. Skill ratings are 1/2 character level, plus ability mod, plus skill training and skill focus feats, so you don't *need* to specialise/spend anything to increase your tumble ability in SWSE.</p><p></p><p>Looking at it mechanically in SWSE - against a static DC 15, a character who "invests" in skill training in acrobatics and has a reasonable dex (say 14 for +2), is only going to be failing on a roll of 1 or 2 by 10th level, and thats for tumbling against anyone! A character "investing" in skill focus can say the same at 1st level! Even a totally untrained 10th level character has a better than even chance of tumbling around that dual lightsaber wielding jedi master, reducing his defences!</p><p></p><p>I like the idea of opposing it with reflex defence - that way it's all but automatic against mooks for anyone "investing" in the skill, and even a higher level opponent is still doable if you're reasonably trained.</p><p>Looking at 10th level characters, both with dex 14:</p><p>Our tumbler would have +17 skill modifier (+5 skill training, +5 skill focus, +2 dex, +5 level)</p><p>Our opponent would have 24 reflex defence (10 +10 level, +2 dex, +2 class bonus)</p><p></p><p>So our specialist tumbler can still pretty easily get around an equally levelled opponent (needing a dice roll of 7, which more often than not he'll make, and can most likely guarantee by spending a force point).</p></blockquote><p></p>
[QUOTE="gribble, post: 3539189, member: 12430"] Then why is it that pretty much every rogue/scout/monk/mobility-based fighter in D&D has skill ranks in the skill, if it's such a huge investment for such marginal payback? In fact I'd go so far as to say that in most D&D games I've played/run, it's up there in the top 5, if not top 2-3 most taken skills... and why is it that not a single one of those characters bothers to invest more ranks than it takes to get a +14 modifier? Plus, tumbling around an opponent is no more situational than climbing a wall (and I bet climbers who invest skill ranks in climb don't expect the climb DC of all walls to be 15...) Besides all that, your argument doesn't hold in SWSE. Skill ratings are 1/2 character level, plus ability mod, plus skill training and skill focus feats, so you don't *need* to specialise/spend anything to increase your tumble ability in SWSE. Looking at it mechanically in SWSE - against a static DC 15, a character who "invests" in skill training in acrobatics and has a reasonable dex (say 14 for +2), is only going to be failing on a roll of 1 or 2 by 10th level, and thats for tumbling against anyone! A character "investing" in skill focus can say the same at 1st level! Even a totally untrained 10th level character has a better than even chance of tumbling around that dual lightsaber wielding jedi master, reducing his defences! I like the idea of opposing it with reflex defence - that way it's all but automatic against mooks for anyone "investing" in the skill, and even a higher level opponent is still doable if you're reasonably trained. Looking at 10th level characters, both with dex 14: Our tumbler would have +17 skill modifier (+5 skill training, +5 skill focus, +2 dex, +5 level) Our opponent would have 24 reflex defence (10 +10 level, +2 dex, +2 class bonus) So our specialist tumbler can still pretty easily get around an equally levelled opponent (needing a dice roll of 7, which more often than not he'll make, and can most likely guarantee by spending a force point). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
SW SAGA EDITION: Preview 7
Top