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SW saga edition problems and gotchas?
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<blockquote data-quote="The_Gneech" data-source="post: 4488735" data-attributes="member: 6779"><p>Shouldn't be a problem as long as it's done across the board. If you set it to Max HP, fights will take forever, so I'd recommend setting it to "exactly average".</p><p></p><p></p><p></p><p>Not familiar enough w/ 4E to address.</p><p></p><p></p><p></p><p>If you do that, I highly recommend giving the Soldier something nice to compensate, because his full BAB is one his major goodies. (The Jedi gets full BAB too, but is probably fine without it.) You'll also want to examine how it interacts with defense scores, particularly at higher levels. Right now it's designed so that BAB will eventually overtake defense scores, making attacks (from both sides) hit more often as levels go up. This is kept in balance by the fact that hit points go up faster than damage done. If you drastically reduce BAB across the board, high-level fights are going to slow down considerably as it will become harder to hit than the system is balanced for. You'll either have to lower hit points or increase damage -- either of which option will tend to make combat more "swingy."</p><p></p><p></p><p></p><p>Over time, they even out, but yeah, at low levels there's a bit of a disparity. One way is to change the skill check vs. defenses into an attack vs. defenses, using 3/4 BAB + Cha Mod, which can only be done if you are trained in the appropriate skill.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 4488735, member: 6779"] Shouldn't be a problem as long as it's done across the board. If you set it to Max HP, fights will take forever, so I'd recommend setting it to "exactly average". Not familiar enough w/ 4E to address. If you do that, I highly recommend giving the Soldier something nice to compensate, because his full BAB is one his major goodies. (The Jedi gets full BAB too, but is probably fine without it.) You'll also want to examine how it interacts with defense scores, particularly at higher levels. Right now it's designed so that BAB will eventually overtake defense scores, making attacks (from both sides) hit more often as levels go up. This is kept in balance by the fact that hit points go up faster than damage done. If you drastically reduce BAB across the board, high-level fights are going to slow down considerably as it will become harder to hit than the system is balanced for. You'll either have to lower hit points or increase damage -- either of which option will tend to make combat more "swingy." Over time, they even out, but yeah, at low levels there's a bit of a disparity. One way is to change the skill check vs. defenses into an attack vs. defenses, using 3/4 BAB + Cha Mod, which can only be done if you are trained in the appropriate skill. -The Gneech :cool: [/QUOTE]
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