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SW saga edition problems and gotchas?
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<blockquote data-quote="The_Gneech" data-source="post: 4488862" data-attributes="member: 6779"><p>Here's how I handle it:</p><p></p><p><strong><em>Simple</em></strong></p><p>For simple weapons, the small size die is bumped up to the normal medium size die, and the medium size die is bumped up 1 from that. For instance, a light mace is normally 1d6 (M) or 1d4 (S). For Saga Edition, a light mace does 1d8 (M) or 1d6 (S).</p><p><strong>Crit 19-20:</strong> Medium size does 2x its regular dice; small size does +1 step from the regular "medium-size" die. For example, a dagger is normally 1d4 (M) or 1d3 (S). For <em>Saga Edition</em>, a dagger does 2d4 (M) or 1d6 (S). "Crit 18-20" does the same and also gets "Crit +1 die".</p><p><strong>Crit x3:</strong> This becomes "Crit +1 die." Crit x4 becomes "Crit +2 dice."</p><p></p><p><strong><em>Martial</em></strong></p><p>For martial weapons, the small size die is bumped up to the normal medium size die, and the medium size damage is double that. For instance, a throwing axe is normally 1d4 (S) or 1d6 (M). For <em>Saga Edition</em>, a throwing axe does 1d6 (S) or 2d6 (M).</p><p><strong>Crit 19-20:</strong> Small size does +1 step up from the regular “medium-size” die, and the medium size damage is double that. For instance, a short sword is normally 1d4 (S) or 1d6 (M) Crit 19-20. For <em>Saga Edition</em>, a short sword is 1d8 (S) or 2d8 (M). "Crit 18-20" does the same and also gets Crit +1 die.</p><p><strong>Crit x3:</strong> This becomes "Crit +1 die." Crit x4 becomes "Crit +2 dice."</p><p></p><p><strong>Exotic</strong></p><p>Treat as martial weapons.</p><p></p><p><strong>Large Weapons</strong></p><p>Large weapons do +1 die to their base damage.</p><p></p><p>So here are some stats...</p><p></p><p><strong>Simple Weapons</strong></p><p><em>Unarmed Attacks/Natural Weapons</em></p><p>Punch/Kick: 1d3 (s), 1d4 (m)</p><p></p><p><em>Light Melee Weapons</em></p><p>Dagger: 1d6 (s), 2d4 (m), May be thrown</p><p>Dagger, Punching: 1d4 (s), 1d6, Crit +1 die</p><p>Mace, Light: 1d6 (s), 1d8 (m)</p><p></p><p><em>Ranged Weapons</em></p><p>Crossbow, Heavy: 1d12 (s), 2d10 (m), 2 move actions to reload, +4 sq. range</p><p>Crossbow, Light: 1d10 (s), 2d8 (m), move action to reload</p><p>Dart: 1d4 (s), 1d6 (m), Thrown</p><p></p><p><strong>Martial Weapons</strong></p><p><em>Light Melee Weapons</em></p><p>Axe, throwing: 1d6 (s), 2d6 (m), May be thrown</p><p>Hammer, light: 1d4 (s), 2d4 (m), May be thrown</p><p>Sword, short: 1d8 (s), 2d8 (m)</p><p></p><p><em>One-Handed Melee Weapons</em></p><p>Battleaxe: 1d8 (s), 2d8 (m), Crit +1 die</p><p>Longsword: 1d10 (s), 2d10 (m)</p><p>Pick, Heavy: 1d6 (s), 2d6 (m), Crit +2 dice</p><p></p><p><em>Two-Handed Melee Weapons</em></p><p>Falchion: 1d10 (s), 2d10 (m), Crit +1 die</p><p>Glaive: 1d10 (s), 2d10 (m), Crit +1 die, 1 sq. reach, may not hit adjacent squares</p><p>Greataxe: 1d12 (s), 2d12 (m), Crit +1 die</p><p></p><p><em>Ranged Weapons</em></p><p>Longbow: 1d8 (s), 2d8 (m), Crit +1 die, may not be used from horseback</p><p>Shortbow: 1d6 (s), 2d6 (m),, Crit +1 die, range as simple</p><p></p><p>etc.</p><p></p><p>Note that these numbers are different from the ones in <em>S&S Saga</em> -- that will change in the next revision.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 4488862, member: 6779"] Here's how I handle it: [b][I]Simple[/I][/b] For simple weapons, the small size die is bumped up to the normal medium size die, and the medium size die is bumped up 1 from that. For instance, a light mace is normally 1d6 (M) or 1d4 (S). For Saga Edition, a light mace does 1d8 (M) or 1d6 (S). [B]Crit 19-20:[/B] Medium size does 2x its regular dice; small size does +1 step from the regular "medium-size" die. For example, a dagger is normally 1d4 (M) or 1d3 (S). For [I]Saga Edition[/I], a dagger does 2d4 (M) or 1d6 (S). "Crit 18-20" does the same and also gets "Crit +1 die". [B]Crit x3:[/B] This becomes "Crit +1 die." Crit x4 becomes "Crit +2 dice." [B][I]Martial[/I][/B] For martial weapons, the small size die is bumped up to the normal medium size die, and the medium size damage is double that. For instance, a throwing axe is normally 1d4 (S) or 1d6 (M). For [I]Saga Edition[/I], a throwing axe does 1d6 (S) or 2d6 (M). [B]Crit 19-20:[/B] Small size does +1 step up from the regular “medium-size” die, and the medium size damage is double that. For instance, a short sword is normally 1d4 (S) or 1d6 (M) Crit 19-20. For [I]Saga Edition[/I], a short sword is 1d8 (S) or 2d8 (M). "Crit 18-20" does the same and also gets Crit +1 die. [B]Crit x3:[/B] This becomes "Crit +1 die." Crit x4 becomes "Crit +2 dice." [B]Exotic[/B] Treat as martial weapons. [B]Large Weapons[/B] Large weapons do +1 die to their base damage. So here are some stats... [B]Simple Weapons[/B] [I]Unarmed Attacks/Natural Weapons[/I] Punch/Kick: 1d3 (s), 1d4 (m) [I]Light Melee Weapons[/I] Dagger: 1d6 (s), 2d4 (m), May be thrown Dagger, Punching: 1d4 (s), 1d6, Crit +1 die Mace, Light: 1d6 (s), 1d8 (m) [I]Ranged Weapons[/I] Crossbow, Heavy: 1d12 (s), 2d10 (m), 2 move actions to reload, +4 sq. range Crossbow, Light: 1d10 (s), 2d8 (m), move action to reload Dart: 1d4 (s), 1d6 (m), Thrown [B]Martial Weapons[/B] [I]Light Melee Weapons[/I] Axe, throwing: 1d6 (s), 2d6 (m), May be thrown Hammer, light: 1d4 (s), 2d4 (m), May be thrown Sword, short: 1d8 (s), 2d8 (m) [I]One-Handed Melee Weapons[/I] Battleaxe: 1d8 (s), 2d8 (m), Crit +1 die Longsword: 1d10 (s), 2d10 (m) Pick, Heavy: 1d6 (s), 2d6 (m), Crit +2 dice [I]Two-Handed Melee Weapons[/I] Falchion: 1d10 (s), 2d10 (m), Crit +1 die Glaive: 1d10 (s), 2d10 (m), Crit +1 die, 1 sq. reach, may not hit adjacent squares Greataxe: 1d12 (s), 2d12 (m), Crit +1 die [I]Ranged Weapons[/I] Longbow: 1d8 (s), 2d8 (m), Crit +1 die, may not be used from horseback Shortbow: 1d6 (s), 2d6 (m),, Crit +1 die, range as simple etc. Note that these numbers are different from the ones in [I]S&S Saga[/I] -- that will change in the next revision. -The Gneech :cool: [/QUOTE]
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