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SW saga edition problems and gotchas?
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<blockquote data-quote="Donovan Morningfire" data-source="post: 4495412" data-attributes="member: 39532"><p>A couple other details to watch out for (also a lesson learned from D&D 3rd edition):</p><p></p><p>Single Villain Encounters: Given there are no rules per se for Solo monsters in SWSE, don't throw just one villain against the PCs, even if said villain is 5 or more levels higher than them. Even if you include lesser threats that could be taken out in one or two hits, it keeps the PCs from concentrating all their firepower on one target at once.</p><p></p><p>Destiny Points: Being able to score an auto-crit is a very powerful thing, or worse yet if you let a PC take the Unleashed feat out of tFU sourcebook, which can allow some very powerful effects. Just the auto-crit itself is potent, more so if there's only one "boss" for the PCs to focus on, and worse yet if they have talents or feats that jack up the damage.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4495412, member: 39532"] A couple other details to watch out for (also a lesson learned from D&D 3rd edition): Single Villain Encounters: Given there are no rules per se for Solo monsters in SWSE, don't throw just one villain against the PCs, even if said villain is 5 or more levels higher than them. Even if you include lesser threats that could be taken out in one or two hits, it keeps the PCs from concentrating all their firepower on one target at once. Destiny Points: Being able to score an auto-crit is a very powerful thing, or worse yet if you let a PC take the Unleashed feat out of tFU sourcebook, which can allow some very powerful effects. Just the auto-crit itself is potent, more so if there's only one "boss" for the PCs to focus on, and worse yet if they have talents or feats that jack up the damage. [/QUOTE]
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