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SW saga edition problems and gotchas?
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<blockquote data-quote="ValhallaGH" data-source="post: 4497348" data-attributes="member: 41187"><p>I really don't think this would fix the problem. Rather than adding +5, you'll add anywhere from +1 to +10 to Use the Force checks (or any other skill, for that matter). This will reduce the supremacy of force powers at the low levels you're currently at (and maybe you don't play past those levels, I don't know) but it will actually <strong>enhance</strong> their effectiveness at high levels. Skill Focus suddenly become equal to Skill Focus plus the Education destiny (+5 destiny bonus to a single skill).</p><p></p><p>I like that by high levels, Jedi rely almost exclusively on their Light Sabers, because the Force is no longer an effective weapon on equivalent opponents.</p><p>I've watched Jedi force masters blast away at each other with the Force Stun / Rebuke / Rebuke combo. It's dull and tends to shove one or both of them way down the condition track. (Admittedly, we were in a very high-power game, with super-stats and destiny bonuses dropping every three levels; still, that just meant that Force powers were good even around level 16 when the campaign died.) Avoiding that sort of mess should be a key feature to any rules tinkering with SWSE.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4497348, member: 41187"] I really don't think this would fix the problem. Rather than adding +5, you'll add anywhere from +1 to +10 to Use the Force checks (or any other skill, for that matter). This will reduce the supremacy of force powers at the low levels you're currently at (and maybe you don't play past those levels, I don't know) but it will actually [b]enhance[/b] their effectiveness at high levels. Skill Focus suddenly become equal to Skill Focus plus the Education destiny (+5 destiny bonus to a single skill). I like that by high levels, Jedi rely almost exclusively on their Light Sabers, because the Force is no longer an effective weapon on equivalent opponents. I've watched Jedi force masters blast away at each other with the Force Stun / Rebuke / Rebuke combo. It's dull and tends to shove one or both of them way down the condition track. (Admittedly, we were in a very high-power game, with super-stats and destiny bonuses dropping every three levels; still, that just meant that Force powers were good even around level 16 when the campaign died.) Avoiding that sort of mess should be a key feature to any rules tinkering with SWSE. [/QUOTE]
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