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SW saga edition problems and gotchas?
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<blockquote data-quote="Michael Silverbane" data-source="post: 4502732" data-attributes="member: 38016"><p>I've run about four sessions with the current setup, including a couple of starship combats (using a weapon proficiency bonus instead of a nonweapon proficiency penalty really makes starship combats more interesting for the players of characters who are not starhip focused).</p><p></p><p>It seems to be working out pretty well, so far. At least none of the players feel that they are at an unfair disadvantage, and it has not been difficult to challenge them by just tossing half a dozen or so mooks at them. They've only faced off with one heroic NPC, and that ended up being resolved without combat.</p><p></p><p>I'll be running again this Sunday (the upcoming scenario will likely include both a starship combat and one or two combats at the character scale). If I run into any wierdness, I'll be sure to post about it here.</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 4502732, member: 38016"] I've run about four sessions with the current setup, including a couple of starship combats (using a weapon proficiency bonus instead of a nonweapon proficiency penalty really makes starship combats more interesting for the players of characters who are not starhip focused). It seems to be working out pretty well, so far. At least none of the players feel that they are at an unfair disadvantage, and it has not been difficult to challenge them by just tossing half a dozen or so mooks at them. They've only faced off with one heroic NPC, and that ended up being resolved without combat. I'll be running again this Sunday (the upcoming scenario will likely include both a starship combat and one or two combats at the character scale). If I run into any wierdness, I'll be sure to post about it here. [/QUOTE]
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