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SW saga edition problems and gotchas?
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<blockquote data-quote="Donovan Morningfire" data-source="post: 4502897" data-attributes="member: 39532"><p>The one problem I see with the Armor as DR approach is that can make PCs even tougher to kill than they are already. The RCR had this problem to an extent where you had to be off your rocker to not want to at least where a blast vest for some added insurance against a critical hit. If using the inflated values you've listed, then it could get even worse as players scrambling to pick up at least AP (light), or might even decide they can live with the armor check penalties in exchange for a viable hit point shield.</p><p></p><p>Assuming the medium and heavy armors scale up the DR value from the base 10 for stormtrooper armor, I can very easily see Soldiers and Elite Troopers that can easily reenact the Mark I vs. Ten Rings scene from Iron Man, as the bad guys are just simply unable to do enough damage to the PC for it to matter</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4502897, member: 39532"] The one problem I see with the Armor as DR approach is that can make PCs even tougher to kill than they are already. The RCR had this problem to an extent where you had to be off your rocker to not want to at least where a blast vest for some added insurance against a critical hit. If using the inflated values you've listed, then it could get even worse as players scrambling to pick up at least AP (light), or might even decide they can live with the armor check penalties in exchange for a viable hit point shield. Assuming the medium and heavy armors scale up the DR value from the base 10 for stormtrooper armor, I can very easily see Soldiers and Elite Troopers that can easily reenact the Mark I vs. Ten Rings scene from Iron Man, as the bad guys are just simply unable to do enough damage to the PC for it to matter [/QUOTE]
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SW saga edition problems and gotchas?
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