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SW saga edition problems and gotchas?
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<blockquote data-quote="Donovan Morningfire" data-source="post: 4510938" data-attributes="member: 39532"><p>Which makes the ability to negate a portion of the damage (since you really can't really on having a high defense score to save your bacon) all the more valuable, especially at the higher levels.</p><p></p><p>If PC Andy and PC Bob have identical Defense values and Attack scores, but Bob is wearing armor that gives him DR 5, the clear advantage here goes to Bob, who on average is going to take less damage from Andy's attacks than Andy would from Bob's. Of course that's not counting things like critical hits and/or really high damage rolls, but wearing armor is a <em>huge</em> advantage, to the point you'd have to be really devoted to staying within concept (or being a colossal moron) to not want to wear any sort of armor.</p><p></p><p>That was the problem that the RCR ran into, was that it made little to no sense for a character to be wearing at least a blast vest (especially if using the equipment modification rules in Arms & Equipment Guide, enabling you to waive the ACP on the lighter armors), since it meant that an attack that did Wound damage was less likely to kill you outright.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4510938, member: 39532"] Which makes the ability to negate a portion of the damage (since you really can't really on having a high defense score to save your bacon) all the more valuable, especially at the higher levels. If PC Andy and PC Bob have identical Defense values and Attack scores, but Bob is wearing armor that gives him DR 5, the clear advantage here goes to Bob, who on average is going to take less damage from Andy's attacks than Andy would from Bob's. Of course that's not counting things like critical hits and/or really high damage rolls, but wearing armor is a [i]huge[/i] advantage, to the point you'd have to be really devoted to staying within concept (or being a colossal moron) to not want to wear any sort of armor. That was the problem that the RCR ran into, was that it made little to no sense for a character to be wearing at least a blast vest (especially if using the equipment modification rules in Arms & Equipment Guide, enabling you to waive the ACP on the lighter armors), since it meant that an attack that did Wound damage was less likely to kill you outright. [/QUOTE]
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