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<blockquote data-quote="Donovan Morningfire" data-source="post: 4817297" data-attributes="member: 39532"><p>Got a whole 20+ page document of them (currently working on v2.0, which is just about ready to be rolled out). But here's a summary of what's covered (and in no particular order):</p><p></p><p>- Climb, Jump, and Swim have been rolled into Athletics (had taken this out on the last release, chose to put it back in)</p><p>- Diagonal movement has no extra cost (worked just fine for 4e, and makes moving around a battle mat that much easier to figure out for newer players)</p><p>- An expansion of the Lightsaber Form powers. It used to be just padding out the talents, but I've got a new system in place that works pretty well and doesn't make the talents potential game-breakers with some of the added stuff they can do.</p><p>- Block and Deflect rolled into one talent, Deflect Attacks.</p><p>- Redirect Shot can be used more than once per round.</p><p>- Several new uses for skills, from Entertaining (Persuasion) to Seduce (Deception) to Tactical Assessment (Knowledge [tactics])</p><p>- Treat Injury working a little faster for less downtime spent recovering (a bacta tank won't always be handy when you need it most)</p><p>- Human (and Chiss) Bonus Skills can be chosen from any skill, not just the ones on their initial class list</p><p>- Ithorian Bellow is spelled out as an area effect (it has all the treats of an area effect just lacks the descriptor)</p><p>- Battle Meditation is now a Force power instead of a Jedi class talent</p><p>- New Destiny choices, such as Betrayal, Heroic Sacrifice, Romance, and Self-Awareness</p><p>- Multiclass characters can choose Skill Training in one of skills of the new class' list instead of the usual medley of starting feats.</p><p>- Several new feats and talents, as well as some revisions of existing ones.</p><p>- Revisions to existing Force powers and some Force techniques, as well as some brand new Force techniques for powers that have been overlooked so far.</p><p>- A bunch of new uses for the Unleashed feat, as well as a section that ramps up Force using characters quite a bit (I'll admit that this section isn't for everyone; heck I don't even use them all the time)</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4817297, member: 39532"] Got a whole 20+ page document of them (currently working on v2.0, which is just about ready to be rolled out). But here's a summary of what's covered (and in no particular order): - Climb, Jump, and Swim have been rolled into Athletics (had taken this out on the last release, chose to put it back in) - Diagonal movement has no extra cost (worked just fine for 4e, and makes moving around a battle mat that much easier to figure out for newer players) - An expansion of the Lightsaber Form powers. It used to be just padding out the talents, but I've got a new system in place that works pretty well and doesn't make the talents potential game-breakers with some of the added stuff they can do. - Block and Deflect rolled into one talent, Deflect Attacks. - Redirect Shot can be used more than once per round. - Several new uses for skills, from Entertaining (Persuasion) to Seduce (Deception) to Tactical Assessment (Knowledge [tactics]) - Treat Injury working a little faster for less downtime spent recovering (a bacta tank won't always be handy when you need it most) - Human (and Chiss) Bonus Skills can be chosen from any skill, not just the ones on their initial class list - Ithorian Bellow is spelled out as an area effect (it has all the treats of an area effect just lacks the descriptor) - Battle Meditation is now a Force power instead of a Jedi class talent - New Destiny choices, such as Betrayal, Heroic Sacrifice, Romance, and Self-Awareness - Multiclass characters can choose Skill Training in one of skills of the new class' list instead of the usual medley of starting feats. - Several new feats and talents, as well as some revisions of existing ones. - Revisions to existing Force powers and some Force techniques, as well as some brand new Force techniques for powers that have been overlooked so far. - A bunch of new uses for the Unleashed feat, as well as a section that ramps up Force using characters quite a bit (I'll admit that this section isn't for everyone; heck I don't even use them all the time) [/QUOTE]
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