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[SW Saga] The most horrible character EVAR!!!
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<blockquote data-quote="Particle_Man" data-source="post: 3604475" data-attributes="member: 892"><p>I'll answer this one by one.</p><p></p><p></p><p></p><p>You are right, I was copying the stat block off a web page. Init should be +13 to account for the half-class level addition. He doesn't get a +5 bonus for being trained, because he is not.</p><p></p><p></p><p></p><p>Good point. It should be +15 and I will change it to match.</p><p></p><p></p><p></p><p>His first level was in scoundrel, giving him 4 skills + 1 use the force from the force sensitivity feat +2 from int, which got stat boosted late enough that he could get the other 2 skills. So I need to change one of the Improved Damage Threshold feats to Skill Training: Endurance. </p><p></p><p></p><p></p><p>Every time he multi-classes into a new basic class for the first time, he gets to pick a new feat from that basic class's starting feats. Scoundrel 1 (his first character level) gave him point blank shot and wp pistols and wp simple weapons (which gungan adds cesta and atlatl to). Shake it off comes from Scout 1, Linguist from Noble 1, armor prof (light) from soldier 1, wp (lightsaber) from jedi 1. Scout 2 gives him Precise Shot. The rest can be paid for, except for the 2 Improved Damage Thresholds, once I buy Skill Training (Endurance). No great loss. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Where does that come from? He took Linguist at noble level 1 which got him 2 more languages (binary and wookie) in addition to his starting languages. If you play the "intelligence increases grant retroactive languages" rule, then he should get 2 more bonus languages at character levels 8 and 16, but I don't think that languages gained are retroactive. If they are, add two more languages, not 10. </p><p></p><p>[edit: the saga rules are very retroactive friendly, so I will add 2 more languages, but not 10 without further argument as to why]</p><p></p><p>If there is something else I missed, point it out to me.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 3604475, member: 892"] I'll answer this one by one. You are right, I was copying the stat block off a web page. Init should be +13 to account for the half-class level addition. He doesn't get a +5 bonus for being trained, because he is not. Good point. It should be +15 and I will change it to match. His first level was in scoundrel, giving him 4 skills + 1 use the force from the force sensitivity feat +2 from int, which got stat boosted late enough that he could get the other 2 skills. So I need to change one of the Improved Damage Threshold feats to Skill Training: Endurance. Every time he multi-classes into a new basic class for the first time, he gets to pick a new feat from that basic class's starting feats. Scoundrel 1 (his first character level) gave him point blank shot and wp pistols and wp simple weapons (which gungan adds cesta and atlatl to). Shake it off comes from Scout 1, Linguist from Noble 1, armor prof (light) from soldier 1, wp (lightsaber) from jedi 1. Scout 2 gives him Precise Shot. The rest can be paid for, except for the 2 Improved Damage Thresholds, once I buy Skill Training (Endurance). No great loss. :) Where does that come from? He took Linguist at noble level 1 which got him 2 more languages (binary and wookie) in addition to his starting languages. If you play the "intelligence increases grant retroactive languages" rule, then he should get 2 more bonus languages at character levels 8 and 16, but I don't think that languages gained are retroactive. If they are, add two more languages, not 10. [edit: the saga rules are very retroactive friendly, so I will add 2 more languages, but not 10 without further argument as to why] If there is something else I missed, point it out to me. [/QUOTE]
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[SW Saga] The most horrible character EVAR!!!
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