Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
SW Saga: The Munchkin Jedi Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 3603158" data-attributes="member: 6562"><p>So. Let's cheese the whiz out of the Force.</p><p></p><p>- - -</p><p></p><p><strong>Use The Force Early And Often</strong>: You get your Force powers back whenever you roll a natural 20 on a Use The Force check. Thus, the more non-power things you can Use The Force to accomplish, the sooner you'll refresh your stock of shtick.</p><p></p><p><strong>Force Powers</strong>:</p><p></p><p>- Force Grip does automatic damage each round to one target, may disable a target (limit him to one Swift action), but the best part is that it lasts multiple rounds so long as you concentrate, and you make a fresh Use The Force check each round. The longer you grip, the more chances you have to win.</p><p></p><p></p><p><strong>Force Talents</strong>:</p><p></p><p>- Force Perception (Sense tree) - you can use Sense Influence as a full-round action (for free), and the other uses are likely to come up often in some combats - if you have this talent, and you are in a fight with a lot of concealment, you may feel more free to expend your Force Powers, since you will be getting them back soon.</p><p></p><p>- Force Pilot (Sense tree) - not a ton of synergy, given how few Force Powers work on star ships. Might be good if you can affect pilots, or if you can Force Move an enemy's terrestrial vehicle, but won't scale well in space.</p><p></p><p>- Force Persuasion (Jedi Consular tree, requires Adept Negotiator) - TONS of synergy! It's like getting a free Force Stun, though a tiny bit weaker; also, you get to roll Persuasion checks using Use The Force, so you may get multiple uses out of your Mind Trick power during a single negotiation.</p><p></p><p>- Force Intuition (Jedi Guardian tree) - Do you see a lot of foes using Feint against you? If so, this may be nice. Otherwise, don't bother -- you don't need to refresh your <s>maneuvers</s> Force Powers at the beginning of an encounter.</p><p></p><p>- Block / Deflect (Lightsaber Combat tree) - DING DING DING!!! Paydirt! Useful, free, possibly multiple uses each round, requires no action on your part. Depending on the campaign, one may be more useful than the other; it's probably worth considering both though.</p><p></p><p>- Lightsaber Throw (Lightsaber Combat tree) - Eats your Standard and Swift actions for only a single Use The Force check, but may be nice when you run out of Force Grip uses. I'm kinda <em>meh</em> on this one. Only take it if you can reliably hit 20 on your Use The Force check -- otherwise you're just disarming yourself.</p><p></p><p>- - -</p><p></p><p>Those are my thoughts up to now. More cheesy tricks please!</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3603158, member: 6562"] So. Let's cheese the whiz out of the Force. - - - [b]Use The Force Early And Often[/b]: You get your Force powers back whenever you roll a natural 20 on a Use The Force check. Thus, the more non-power things you can Use The Force to accomplish, the sooner you'll refresh your stock of shtick. [b]Force Powers[/b]: - Force Grip does automatic damage each round to one target, may disable a target (limit him to one Swift action), but the best part is that it lasts multiple rounds so long as you concentrate, and you make a fresh Use The Force check each round. The longer you grip, the more chances you have to win. [b]Force Talents[/b]: - Force Perception (Sense tree) - you can use Sense Influence as a full-round action (for free), and the other uses are likely to come up often in some combats - if you have this talent, and you are in a fight with a lot of concealment, you may feel more free to expend your Force Powers, since you will be getting them back soon. - Force Pilot (Sense tree) - not a ton of synergy, given how few Force Powers work on star ships. Might be good if you can affect pilots, or if you can Force Move an enemy's terrestrial vehicle, but won't scale well in space. - Force Persuasion (Jedi Consular tree, requires Adept Negotiator) - TONS of synergy! It's like getting a free Force Stun, though a tiny bit weaker; also, you get to roll Persuasion checks using Use The Force, so you may get multiple uses out of your Mind Trick power during a single negotiation. - Force Intuition (Jedi Guardian tree) - Do you see a lot of foes using Feint against you? If so, this may be nice. Otherwise, don't bother -- you don't need to refresh your [s]maneuvers[/s] Force Powers at the beginning of an encounter. - Block / Deflect (Lightsaber Combat tree) - DING DING DING!!! Paydirt! Useful, free, possibly multiple uses each round, requires no action on your part. Depending on the campaign, one may be more useful than the other; it's probably worth considering both though. - Lightsaber Throw (Lightsaber Combat tree) - Eats your Standard and Swift actions for only a single Use The Force check, but may be nice when you run out of Force Grip uses. I'm kinda [i]meh[/i] on this one. Only take it if you can reliably hit 20 on your Use The Force check -- otherwise you're just disarming yourself. - - - Those are my thoughts up to now. More cheesy tricks please! Cheers, -- N [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
SW Saga: The Munchkin Jedi Thread
Top