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<blockquote data-quote="overgeeked" data-source="post: 9077404" data-attributes="member: 86653"><p>I ran a playtest game of SWADE using the Fantasy Companion and Savage Pathfinder. There's a heap of overlap between those two so no real need for both, but the FC has more options, like race building and ritual magic, so that might be worth it on PDF if someone already has the Savage Pathfinder book. And vice versa for SP and the extra bits there.</p><p></p><p>I really liked the non-combat stuff in SW. It was nice to have overlapping mechanical support for things. If one subsystem didn't sing for you you could pick another that did and use it instead. Dramatic tasks, quick encounters, interludes, hazards, etc. But the more I play SW, the less I enjoy the task resolution. Roll a varying-sized die vs TN4 just gets old before too long plus the weirdness of having a greater chance to ace the smaller the die you're using just rubs me the wrong way.</p><p></p><p>I ran the old Pathfinder Society module The Confirmation. It went well. There were a few hiccups and pauses to check the rules, but the players seemed to enjoy it. They were all mostly new to the system. It's fairly simple and we used the SP pre-gens so they weren't bogged down with character creation. </p><p></p><p>I haven't checked out the Eberron conversion, but if I remember correctly Keith Baker has said on his blog and podcast that Savage Worlds is his preferred game to run Eberron. I think one of the co-hosts of the Manifest Zone podcast is the same person who wrote the Eberron for Savage Worlds book.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9077404, member: 86653"] I ran a playtest game of SWADE using the Fantasy Companion and Savage Pathfinder. There's a heap of overlap between those two so no real need for both, but the FC has more options, like race building and ritual magic, so that might be worth it on PDF if someone already has the Savage Pathfinder book. And vice versa for SP and the extra bits there. I really liked the non-combat stuff in SW. It was nice to have overlapping mechanical support for things. If one subsystem didn't sing for you you could pick another that did and use it instead. Dramatic tasks, quick encounters, interludes, hazards, etc. But the more I play SW, the less I enjoy the task resolution. Roll a varying-sized die vs TN4 just gets old before too long plus the weirdness of having a greater chance to ace the smaller the die you're using just rubs me the wrong way. I ran the old Pathfinder Society module The Confirmation. It went well. There were a few hiccups and pauses to check the rules, but the players seemed to enjoy it. They were all mostly new to the system. It's fairly simple and we used the SP pre-gens so they weren't bogged down with character creation. I haven't checked out the Eberron conversion, but if I remember correctly Keith Baker has said on his blog and podcast that Savage Worlds is his preferred game to run Eberron. I think one of the co-hosts of the Manifest Zone podcast is the same person who wrote the Eberron for Savage Worlds book. [/QUOTE]
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