Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
SWADE: Let's talk about the non-combat tools.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dbm" data-source="post: 8942428" data-attributes="member: 8014"><p>Dramatic Tasks are cool, they are a really good way of putting some mechanical crunch into scenes and abstracting them if you want to. Some examples from a sci-fi game I ran:</p><p></p><p>The team wanted to infiltrate a military space dock and steal a ship; this involved getting through the outer perimeter, sneaking through the complex, tricking their way onto a ship and then hot wiring it.</p><p></p><p>Later on in that arc they had to break their way out of a military space station which entailed out thinking and out manoeuvring the space station defences.</p><p></p><p>And at another point in the campaign the team were undercover as asteroid miners and during a mining mission one of the other mining teams had their pod crash - the team decided to rescue them, jury-rigging a way of reaching them, getting in the pod, rescuing the injured miners and getting back to their own pod in time to be collected by their command ship.</p><p></p><p>Each scene was really fun to play out, the action was driven by the player’s decisions and the characters abilities.</p></blockquote><p></p>
[QUOTE="dbm, post: 8942428, member: 8014"] Dramatic Tasks are cool, they are a really good way of putting some mechanical crunch into scenes and abstracting them if you want to. Some examples from a sci-fi game I ran: The team wanted to infiltrate a military space dock and steal a ship; this involved getting through the outer perimeter, sneaking through the complex, tricking their way onto a ship and then hot wiring it. Later on in that arc they had to break their way out of a military space station which entailed out thinking and out manoeuvring the space station defences. And at another point in the campaign the team were undercover as asteroid miners and during a mining mission one of the other mining teams had their pod crash - the team decided to rescue them, jury-rigging a way of reaching them, getting in the pod, rescuing the injured miners and getting back to their own pod in time to be collected by their command ship. Each scene was really fun to play out, the action was driven by the player’s decisions and the characters abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
SWADE: Let's talk about the non-combat tools.
Top