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Swami's of Spellcasting: The Spontaneous-Casting Druid?
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<blockquote data-quote="Pielorinho" data-source="post: 1594352" data-attributes="member: 259"><p>I played a druid for a long time, and I would definitely stay with the non-spontaneous version if given the choice.</p><p> </p><p>1) In most parties, druids are secondary healers, and therefore need some access to the healing spells; this would seriously limit their spell slot choices.</p><p>2) Other spells, especialy animal growth and flame strike and produce flame and wall of thorns, are so awesomely awesome that a druid more or less has to take them.</p><p>3) Druid spells are often weaker than a cleric's or wizard's spells, but their strength is in their flexibility: if a druid knows (for exapmle that they'll be fighting fire elementals, they can prepare <em>Quench</em>, the single best bang-for-your-buck spell in fighting such creatures (huge shapeable AoE, no save, great damage). Similarly, they can prepare <em>Entangle</em> when going through the woods without having to sacrifice anything when they're in the dungeon.</p><p> </p><p>That said, the weird flexibility of the druid works in another way as well: by midlevels, a smart druid with access to a scrollscriber really ought to plunk some cash into getting scrolls made of the specialty spells (the ones that are extremely useful in rare situations and useless in most situations). If a druid is going to have access to cash and scrollscribers early on, they might build up the scroll library early and thereby function well with limited spontaneous casting.</p><p> </p><p>In such a case, the druid ought to consider getting the following scrolls, at least:</p><p> </p><p>1st: obscuring mist, speak with animals, pass without trace</p><p>2nd: lesser restoration, soften earth and stone</p><p>3rd: remove disease, stoneshape, quench (written by a tenth-level caster)</p><p>4th: antivermin shell</p><p> </p><p>I'm sure I've forgotten some, but those are the ones I'd recommend.</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1594352, member: 259"] I played a druid for a long time, and I would definitely stay with the non-spontaneous version if given the choice. 1) In most parties, druids are secondary healers, and therefore need some access to the healing spells; this would seriously limit their spell slot choices. 2) Other spells, especialy animal growth and flame strike and produce flame and wall of thorns, are so awesomely awesome that a druid more or less has to take them. 3) Druid spells are often weaker than a cleric's or wizard's spells, but their strength is in their flexibility: if a druid knows (for exapmle that they'll be fighting fire elementals, they can prepare [i]Quench[/i], the single best bang-for-your-buck spell in fighting such creatures (huge shapeable AoE, no save, great damage). Similarly, they can prepare [i]Entangle[/i] when going through the woods without having to sacrifice anything when they're in the dungeon. That said, the weird flexibility of the druid works in another way as well: by midlevels, a smart druid with access to a scrollscriber really ought to plunk some cash into getting scrolls made of the specialty spells (the ones that are extremely useful in rare situations and useless in most situations). If a druid is going to have access to cash and scrollscribers early on, they might build up the scroll library early and thereby function well with limited spontaneous casting. In such a case, the druid ought to consider getting the following scrolls, at least: 1st: obscuring mist, speak with animals, pass without trace 2nd: lesser restoration, soften earth and stone 3rd: remove disease, stoneshape, quench (written by a tenth-level caster) 4th: antivermin shell I'm sure I've forgotten some, but those are the ones I'd recommend. Daniel [/QUOTE]
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Swami's of Spellcasting: The Spontaneous-Casting Druid?
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