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<blockquote data-quote="Trouvere" data-source="post: 5014304" data-attributes="member: 37250"><p>OOC: Gildrim has only 34 HP.[sblock=Malenkirk Rules]Hate it with the heat of a thousand burning suns.</p><p>Acting in a block, there's no means to try to interrupt or react to what the other side is trying to do, or to save the PC that's just gone down. You just have to watch the other side finish. You'd know in the back of your head that the simultaneously-acting monsters could all gank one PC, and if they don't then the DM is just holding back out of kindness.</p><p>In the opening round, by the time you act the monsters are either all still flat-footed, or none of them are. There's no more manoeuvering around to get that one slow monster who is still sneak-attackable, or against whom you can use just a bit more Power Attack.</p><p>I'd hate it even more if I had spent a feat on Improved Initiative to maximise the chances of going first (for archery without aiming past soft cover from friendlies, or to lay down an area effect spell, or to make a charge attack, or to threaten with my reach weapon from a particular square etc.) only to find that a bunch of Dex 10 slowcoaches had gone first and got in the way thanks to the feat Improved Timezone.</p><p>Sorry, it's just too much of a departure. I think you lose a lot more than you gain.</p><p>In 4e, where I get the impression combats last a few more rounds, and no matter what your class you have Rock-Paper-Scissors at your disposal, it might work better. In 3.5, melee classes can choose from Rock-Rock-slightly different Rock, and need to squeeze out every bit of tactical interest they can, while spellcasters have Swiss Army Knife-Universal Remote Control-Bowl of Fruit, and exactly when they're allowed to pull off one of their miracles is even more important.This on the other hand is excellent, and could save days (except when the opponent has the option to make special attacks such as trips or disarms as AoOs, I suppose).When facing a monster <em>qua</em> monster, I think we generally do know, more or less, so there's no reason not to announce a hit in the post. It might save some time, now and then.</p><p>If facing opponents that might have class levels and associated abilities, I'd much rather not know their AC and HP and especially not saves. It can give away, well, their entire build.[/sblock]</p></blockquote><p></p>
[QUOTE="Trouvere, post: 5014304, member: 37250"] OOC: Gildrim has only 34 HP.[sblock=Malenkirk Rules]Hate it with the heat of a thousand burning suns. Acting in a block, there's no means to try to interrupt or react to what the other side is trying to do, or to save the PC that's just gone down. You just have to watch the other side finish. You'd know in the back of your head that the simultaneously-acting monsters could all gank one PC, and if they don't then the DM is just holding back out of kindness. In the opening round, by the time you act the monsters are either all still flat-footed, or none of them are. There's no more manoeuvering around to get that one slow monster who is still sneak-attackable, or against whom you can use just a bit more Power Attack. I'd hate it even more if I had spent a feat on Improved Initiative to maximise the chances of going first (for archery without aiming past soft cover from friendlies, or to lay down an area effect spell, or to make a charge attack, or to threaten with my reach weapon from a particular square etc.) only to find that a bunch of Dex 10 slowcoaches had gone first and got in the way thanks to the feat Improved Timezone. Sorry, it's just too much of a departure. I think you lose a lot more than you gain. In 4e, where I get the impression combats last a few more rounds, and no matter what your class you have Rock-Paper-Scissors at your disposal, it might work better. In 3.5, melee classes can choose from Rock-Rock-slightly different Rock, and need to squeeze out every bit of tactical interest they can, while spellcasters have Swiss Army Knife-Universal Remote Control-Bowl of Fruit, and exactly when they're allowed to pull off one of their miracles is even more important.This on the other hand is excellent, and could save days (except when the opponent has the option to make special attacks such as trips or disarms as AoOs, I suppose).When facing a monster [I]qua[/I] monster, I think we generally do know, more or less, so there's no reason not to announce a hit in the post. It might save some time, now and then. If facing opponents that might have class levels and associated abilities, I'd much rather not know their AC and HP and especially not saves. It can give away, well, their entire build.[/sblock] [/QUOTE]
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