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<blockquote data-quote="Richard Rawen" data-source="post: 5098916" data-attributes="member: 28817"><p>Richard's instincts take over, <strong>"There's no way we can defeat that thing, we need to make a break for it now, turn and run back the way you came and don't stop! Gildrim, move back quickly, I will hold the shore!"</strong></p><p>Since Richard can't possibly put his armor on in time to be of any use, he'll toss it behind him on the solid ground.</p><p>Then he'll look around for a solid stick, or use a javelin to extend reach and help pull Gildrim ashore.</p><p>He then slings his shield in place and drops into Full Defense, waiting for Gildrim to get some distance. Once the Dwarf is moving Richard will keep moving back to choke points, hoping to stay alive and buy some time for his companions. He will NOT attack, even in attacks of opportunity.[sblock=OOC: ]First off, out of game: I'm sorry it took me so long to respond, I checked yesterday morning and I was only one post behind...</p><p>In game, if we survive, we'll have to get better about taking actions in turn and talking about what we want to do when it is our action.</p><p>Everyone spending their actions (in post) before their initiative ruins our opportunities to respond to the evolving combat.</p><p></p><p>As to this fight... - if we attack while it's in the water then it's body is protected. Yes we want to sever the heads, but every adventurer has heard tales about hydra's... they are one of the iconic monsters. If my assumption in this regard is Meta-Gaming, I apologize, really, but I don't believe it's out of bounds at all. That said, we know we have to kill the heads, and we know that new heads will come back. I'm not stating assumptions about HOW to kill the heads, other than chop chop, but the two things Richard, as a professional soldier can see plainly:</p><p>1) It has mulitple attacks, and</p><p>2) Those attacks have reach.</p><p>Oh, and Richard is travelling without his armor on to avoid a deadly swim penalty. He'll probably have to drop it to make running possible. Darnit.</p><p></p><p>The other option, letting it come on land, we have no way to overcome it's multiple headed attack without exposing our low level group members to reach attacks, unless they are going to use missle fire... </p><p>Meanwhile it gets AoO with reach while we try to bring down something that can just get stronger before we can likely bring it down.</p><p>On the positive side: the map is awesome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> [/sblock]</p></blockquote><p></p>
[QUOTE="Richard Rawen, post: 5098916, member: 28817"] Richard's instincts take over, [b]"There's no way we can defeat that thing, we need to make a break for it now, turn and run back the way you came and don't stop! Gildrim, move back quickly, I will hold the shore!"[/b] Since Richard can't possibly put his armor on in time to be of any use, he'll toss it behind him on the solid ground. Then he'll look around for a solid stick, or use a javelin to extend reach and help pull Gildrim ashore. He then slings his shield in place and drops into Full Defense, waiting for Gildrim to get some distance. Once the Dwarf is moving Richard will keep moving back to choke points, hoping to stay alive and buy some time for his companions. He will NOT attack, even in attacks of opportunity.[sblock=OOC: ]First off, out of game: I'm sorry it took me so long to respond, I checked yesterday morning and I was only one post behind... In game, if we survive, we'll have to get better about taking actions in turn and talking about what we want to do when it is our action. Everyone spending their actions (in post) before their initiative ruins our opportunities to respond to the evolving combat. As to this fight... - if we attack while it's in the water then it's body is protected. Yes we want to sever the heads, but every adventurer has heard tales about hydra's... they are one of the iconic monsters. If my assumption in this regard is Meta-Gaming, I apologize, really, but I don't believe it's out of bounds at all. That said, we know we have to kill the heads, and we know that new heads will come back. I'm not stating assumptions about HOW to kill the heads, other than chop chop, but the two things Richard, as a professional soldier can see plainly: 1) It has mulitple attacks, and 2) Those attacks have reach. Oh, and Richard is travelling without his armor on to avoid a deadly swim penalty. He'll probably have to drop it to make running possible. Darnit. The other option, letting it come on land, we have no way to overcome it's multiple headed attack without exposing our low level group members to reach attacks, unless they are going to use missle fire... Meanwhile it gets AoO with reach while we try to bring down something that can just get stronger before we can likely bring it down. On the positive side: the map is awesome. :p [/sblock] [/QUOTE]
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