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<blockquote data-quote="Remathilis" data-source="post: 6722550" data-attributes="member: 7635"><p>You're going to run into a lot of oddities, because a lot of subclasses NEED their base class. </p><p></p><p>Oaths, Pacts, Domains, and Circle of Land all grant additional spells known, which can play havoc on spell lists and really allow for casters to have giant doses of flexibility that was never accounted for. Or are useless to classes with no spellcasting. </p><p></p><p>Frenzied Berserkers and Totem Warriors need Rage to activate their powers. </p><p></p><p>Valor and Lore Colleges grant bonuses to Bardic Inspiration dice. </p><p></p><p>Both Domains and Oaths need Channel Divinity to use their powers. </p><p></p><p>Circle of the Moon is useless without Wild Shape.</p><p></p><p>Open Hand, Four Elements, and Shadow Way powers all activate off Ki points.</p><p></p><p>Beastmaster Share Spells is useless to nonspellcasters. </p><p></p><p>A Thief's Fast Hands is useless without Cunning Action. Mage Hand legerdemain loses a bit without CA as well. </p><p></p><p>Sorcerous Origins are useless without sorcery points to activate them. </p><p></p><p>[School] Savant is useless to casters who don't scribe spells into books. In fact, Most Arcane Traditions would be wasted on non-casters or those with limited spell selection. </p><p></p><p>So at best, your going to be re-writing or ignoring huge swaths of archetypes anyway. The only ones that might swap with no problems is Champion, Battlemaster, EK, Assassin, AT, and Hunter. And that doesn't EVEN get into balance issues. </p><p></p><p>Honestly, unless you want a lot of work, I'd keep subclasses pinned to their proper classes.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6722550, member: 7635"] You're going to run into a lot of oddities, because a lot of subclasses NEED their base class. Oaths, Pacts, Domains, and Circle of Land all grant additional spells known, which can play havoc on spell lists and really allow for casters to have giant doses of flexibility that was never accounted for. Or are useless to classes with no spellcasting. Frenzied Berserkers and Totem Warriors need Rage to activate their powers. Valor and Lore Colleges grant bonuses to Bardic Inspiration dice. Both Domains and Oaths need Channel Divinity to use their powers. Circle of the Moon is useless without Wild Shape. Open Hand, Four Elements, and Shadow Way powers all activate off Ki points. Beastmaster Share Spells is useless to nonspellcasters. A Thief's Fast Hands is useless without Cunning Action. Mage Hand legerdemain loses a bit without CA as well. Sorcerous Origins are useless without sorcery points to activate them. [School] Savant is useless to casters who don't scribe spells into books. In fact, Most Arcane Traditions would be wasted on non-casters or those with limited spell selection. So at best, your going to be re-writing or ignoring huge swaths of archetypes anyway. The only ones that might swap with no problems is Champion, Battlemaster, EK, Assassin, AT, and Hunter. And that doesn't EVEN get into balance issues. Honestly, unless you want a lot of work, I'd keep subclasses pinned to their proper classes. [/QUOTE]
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