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Swapping SWSE Skills Into D20 Modern
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<blockquote data-quote="ValhallaGH" data-source="post: 4193929" data-attributes="member: 41187"><p>Yep. Don't worry about class skills for advanced and prestige classes. Saga doesn't and neither should you. The only way to get more class skills is by base class multi-classing. You'll have to rewrite the prerequisites but the non-base classes shouldn't grant more class skills; they already give more action points and really spiffy class features, that's plenty nice enough.</p><p></p><p>So, you only need to do skill assignment for 6 classes and starting occupations. </p><p>Starting occupations can work like skill traits for the SWSE races, granting rerolls, taking 10, and free skill focus when trained in the skill, in addition to or instead of providing additional class skills. Or occupations can work like base Modern and give you more class skills and a couple bonus feats.</p><p></p><p>So your skill breakdown might look like this:</p><p>Strong - Athletics, Endurance, Initiative, Knowledge (tactics), Mechanics</p><p>Fast - Acrobatics, Initiative, Knowledge (galactic lore), Mechanics, Pilot, Ride, Stealth</p><p>Tough - Athletics, Endurance, Knowledge (galactic lore, tactics), Perception, Pilot, Ride, Survival</p><p>Smart - Knowledge, Mechanics, Perception, Use Computer</p><p>Dedicated - Knowledge, Perception, Survival, Treat Injury</p><p>Charismatic - Deception, Gather Information, Knowledge, Persuasion</p><p>So a Strong Hero has a good number of options but might only have 2 + skills (+1 for humans). Fast probably has 3 +, same for Tough. Smart heroes should have 6 +, Dedicated probably 4 +, and Charismatic might have 5 + skill points. So an all human campaign would grant 3+ for Strong, 4+ for Fast and Tough, 5+ for Dedicated, 6+ for Charismatic, and 7+ for Smart heroes. That seems about right for those types.</p><p>Then you've got to decide how you want starting occupations to work. My advice is to use a mix of various abilities; some occupations give bonus class skills, others give free skill focus if a certain skill is trained, others give the ability to reroll and take the better, and a couple give the ability to take 10 even when under stress.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4193929, member: 41187"] Yep. Don't worry about class skills for advanced and prestige classes. Saga doesn't and neither should you. The only way to get more class skills is by base class multi-classing. You'll have to rewrite the prerequisites but the non-base classes shouldn't grant more class skills; they already give more action points and really spiffy class features, that's plenty nice enough. So, you only need to do skill assignment for 6 classes and starting occupations. Starting occupations can work like skill traits for the SWSE races, granting rerolls, taking 10, and free skill focus when trained in the skill, in addition to or instead of providing additional class skills. Or occupations can work like base Modern and give you more class skills and a couple bonus feats. So your skill breakdown might look like this: Strong - Athletics, Endurance, Initiative, Knowledge (tactics), Mechanics Fast - Acrobatics, Initiative, Knowledge (galactic lore), Mechanics, Pilot, Ride, Stealth Tough - Athletics, Endurance, Knowledge (galactic lore, tactics), Perception, Pilot, Ride, Survival Smart - Knowledge, Mechanics, Perception, Use Computer Dedicated - Knowledge, Perception, Survival, Treat Injury Charismatic - Deception, Gather Information, Knowledge, Persuasion So a Strong Hero has a good number of options but might only have 2 + skills (+1 for humans). Fast probably has 3 +, same for Tough. Smart heroes should have 6 +, Dedicated probably 4 +, and Charismatic might have 5 + skill points. So an all human campaign would grant 3+ for Strong, 4+ for Fast and Tough, 5+ for Dedicated, 6+ for Charismatic, and 7+ for Smart heroes. That seems about right for those types. Then you've got to decide how you want starting occupations to work. My advice is to use a mix of various abilities; some occupations give bonus class skills, others give free skill focus if a certain skill is trained, others give the ability to reroll and take the better, and a couple give the ability to take 10 even when under stress. [/QUOTE]
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