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Swapping SWSE Skills Into D20 Modern
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<blockquote data-quote="Zephrin the Lost" data-source="post: 4212283" data-attributes="member: 30760"><p><strong>Using Postmodern: Skill Groups to give a SWSE/4E feel to D20 Modern</strong></p><p></p><p>Okay, so my goal here is to mimic SWSE Edition /4e D&D skill mechanics for D20 Modern. I want characters to have some ability to use most skills, as the do in Saga (so 1/2 level bonus to all skills, trained or untrained). This should encourage players to use a wider variety of skills more often, and will also allow me to use 4e style skill challenges, which I think are a fantastic fit for Modern (and SWSE, but no changes are needed to do that). </p><p></p><p>ValhallaGH turned me on to this: (<a href="http://enworld.rpgnow.com/product_i...s_id=24732&it=1" target="_blank">http://enworld.rpgnow.com/product_i...s_id=24732&it=1</a>) which takes the 40-odd skills of D20 modern and collapses them into skill groups, sort of like what SWSE does (so taking the Stealth group lets you move silently, hide and use sleight of hand). Using those groups just as SWSE uses its own groups allows an approximation of the same effect. So PC's know many more skills, but none of their skills will be quite as high as if they maxed a few skills using the traditional D20 Modern rules. </p><p></p><p>Here's my guidelines for using D20 Modern Skill groups to get a SWSE effect: </p><p></p><p>1. Characters gain access skill groups as described in the Skill Groups PDF by Postmodern. </p><p>2. Being trained in a skill means +3 to that skill.</p><p>3. They may choose 3 skills + Int mod from any group they have access to through starting occupation or class. </p><p>4. Players also add ½ their character level to each trained skill, as well as any skill that can be tried untrained.</p><p>5. Characters can only choose skill groups at 1st level, as in SWSE edition. However, they can use the SWSE feat Skill Training to add trained skills from eligible skill groups whenever they are able to choose that feat. </p><p>6. The SWSE Feat Skill Training is available whenever a character would be eligible to take a bonus feat, and allows the character to choose 3+inti modifier skills from any skill group they are eligible to take as trained. </p><p>7. Players may also use Skill Training to acquire training in skill groups outside of their class options. These skill groups are cross-class and the bonus on skills is +2.</p><p>8. Levels taken in a advanced class add the skill groups associated with the new class to the characters list of eligible skills, but they do not count these skills as trained until they take the Skill training feat. </p><p>9. The SWSE edition feat Skill Focus is NOT available. </p><p>10. All D20 modern feats that add +2 to two skills remain available.</p></blockquote><p></p>
[QUOTE="Zephrin the Lost, post: 4212283, member: 30760"] [b]Using Postmodern: Skill Groups to give a SWSE/4E feel to D20 Modern[/b] Okay, so my goal here is to mimic SWSE Edition /4e D&D skill mechanics for D20 Modern. I want characters to have some ability to use most skills, as the do in Saga (so 1/2 level bonus to all skills, trained or untrained). This should encourage players to use a wider variety of skills more often, and will also allow me to use 4e style skill challenges, which I think are a fantastic fit for Modern (and SWSE, but no changes are needed to do that). ValhallaGH turned me on to this: ([url]http://enworld.rpgnow.com/product_i...s_id=24732&it=1[/url]) which takes the 40-odd skills of D20 modern and collapses them into skill groups, sort of like what SWSE does (so taking the Stealth group lets you move silently, hide and use sleight of hand). Using those groups just as SWSE uses its own groups allows an approximation of the same effect. So PC's know many more skills, but none of their skills will be quite as high as if they maxed a few skills using the traditional D20 Modern rules. Here's my guidelines for using D20 Modern Skill groups to get a SWSE effect: 1. Characters gain access skill groups as described in the Skill Groups PDF by Postmodern. 2. Being trained in a skill means +3 to that skill. 3. They may choose 3 skills + Int mod from any group they have access to through starting occupation or class. 4. Players also add ½ their character level to each trained skill, as well as any skill that can be tried untrained. 5. Characters can only choose skill groups at 1st level, as in SWSE edition. However, they can use the SWSE feat Skill Training to add trained skills from eligible skill groups whenever they are able to choose that feat. 6. The SWSE Feat Skill Training is available whenever a character would be eligible to take a bonus feat, and allows the character to choose 3+inti modifier skills from any skill group they are eligible to take as trained. 7. Players may also use Skill Training to acquire training in skill groups outside of their class options. These skill groups are cross-class and the bonus on skills is +2. 8. Levels taken in a advanced class add the skill groups associated with the new class to the characters list of eligible skills, but they do not count these skills as trained until they take the Skill training feat. 9. The SWSE edition feat Skill Focus is NOT available. 10. All D20 modern feats that add +2 to two skills remain available. [/QUOTE]
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