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swarm of minions attack!
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<blockquote data-quote="KidSnide" data-source="post: 4192024" data-attributes="member: 54710"><p>As others have stated, 24 minions wouldn't be a /normal/ encounter, but it should be quite workable. </p><p></p><p>The GM just has to group the minions into clumps of 4-6 and handle each clump on its own initiative score. Then, whenever you're attack a character, just figure out how many minions are involved and roll that many d20s. Once you get the hang of it, it should go pretty fast. </p><p></p><p>My 3E fights routinely have 20-40 figures on the board, including enemy mooks and allied minions. My rule of thumb is that you want to clump mooks into large enough groups that "mook actions" only take up about a quarter to a third of the initiative "ticks". That allows them to have a significant effect on the battle, while keeping the focus on the PCs and their primary opponents.</p><p></p><p>The other trick I find useful is having a general sense of the relative difference between your mook attacks and PC ACs. For example, I know that an 18-20 will hit any of my PCs if I'm using an appropriate attack and that a 9 or lower is going to miss anyone when I'm attacking with a mook. Because I also know which PCs generally have higher or lower ACs, I can often resolve attacks without having to ask for or look up my PC's defenses.</p></blockquote><p></p>
[QUOTE="KidSnide, post: 4192024, member: 54710"] As others have stated, 24 minions wouldn't be a /normal/ encounter, but it should be quite workable. The GM just has to group the minions into clumps of 4-6 and handle each clump on its own initiative score. Then, whenever you're attack a character, just figure out how many minions are involved and roll that many d20s. Once you get the hang of it, it should go pretty fast. My 3E fights routinely have 20-40 figures on the board, including enemy mooks and allied minions. My rule of thumb is that you want to clump mooks into large enough groups that "mook actions" only take up about a quarter to a third of the initiative "ticks". That allows them to have a significant effect on the battle, while keeping the focus on the PCs and their primary opponents. The other trick I find useful is having a general sense of the relative difference between your mook attacks and PC ACs. For example, I know that an 18-20 will hit any of my PCs if I'm using an appropriate attack and that a 9 or lower is going to miss anyone when I'm attacking with a mook. Because I also know which PCs generally have higher or lower ACs, I can often resolve attacks without having to ask for or look up my PC's defenses. [/QUOTE]
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