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swarm of minions attack!
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<blockquote data-quote="Snarls-at-Fleas" data-source="post: 4192169" data-attributes="member: 60276"><p>Hmm. OK a 24 kobold minions. Unless they are magically teleported in such position that they all can attack there is <strong>no way</strong> they can attack all at once. They'll to close for combat, they'll lose some of their numbers during that time and so on. Shouldn't be that hard.</p><p>I think the key purpose of minions was mentioned in one of the earlier Design & Development articles - the one about the encouters, with that dungeon map from 3.5 DMG. When a battle wa described they said something like "the party was losing precious actions to dispose of minions". So they should probably harrass and distract, not really attack. Eat up some resources and create a sense of big battle.</p><p>Using minions you can field a literal army of kobolds against the party, hundreds of them, but the will run for their life when their leader is dead.</p><p></p><p>Note to myself: should definitely try this.</p></blockquote><p></p>
[QUOTE="Snarls-at-Fleas, post: 4192169, member: 60276"] Hmm. OK a 24 kobold minions. Unless they are magically teleported in such position that they all can attack there is [B]no way[/B] they can attack all at once. They'll to close for combat, they'll lose some of their numbers during that time and so on. Shouldn't be that hard. I think the key purpose of minions was mentioned in one of the earlier Design & Development articles - the one about the encouters, with that dungeon map from 3.5 DMG. When a battle wa described they said something like "the party was losing precious actions to dispose of minions". So they should probably harrass and distract, not really attack. Eat up some resources and create a sense of big battle. Using minions you can field a literal army of kobolds against the party, hundreds of them, but the will run for their life when their leader is dead. Note to myself: should definitely try this. [/QUOTE]
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