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swarm of minions attack!
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<blockquote data-quote="abeattie" data-source="post: 4192218" data-attributes="member: 61684"><p>-- I have no idea what's in the full rules -- you can always make one up (say, by rolling for groups of 4 at a time).</p><p></p><p>I was planning exactly that encounter (24 kobold minions) as the second or third combat for my 4e campaign. I want to give the players a "basic-by-the-book" combat or two before I go crazy with stretching things to see what happens. I want to make sure that the first encounter is straightforward and gives my players a fun introduction to 4e (lest they become turned off by my poor combat design). The first will probably be two elites (similar to 3.5 number of baddies) the second will be a straight up 1:1 ration, and then let them finish off with an easy encounter -- on the assumption that they'll have blow their dailies by then.</p><p></p><p>I want to use that encounter as a "see, this isn't old school DnD anymore" progression from a pretty boring tank and spank up to through increasing numbers that leaves room for tactics. </p><p></p><p>If only to see the "oh s***" look when I drop 24 minis on the mat.</p></blockquote><p></p>
[QUOTE="abeattie, post: 4192218, member: 61684"] -- I have no idea what's in the full rules -- you can always make one up (say, by rolling for groups of 4 at a time). I was planning exactly that encounter (24 kobold minions) as the second or third combat for my 4e campaign. I want to give the players a "basic-by-the-book" combat or two before I go crazy with stretching things to see what happens. I want to make sure that the first encounter is straightforward and gives my players a fun introduction to 4e (lest they become turned off by my poor combat design). The first will probably be two elites (similar to 3.5 number of baddies) the second will be a straight up 1:1 ration, and then let them finish off with an easy encounter -- on the assumption that they'll have blow their dailies by then. I want to use that encounter as a "see, this isn't old school DnD anymore" progression from a pretty boring tank and spank up to through increasing numbers that leaves room for tactics. If only to see the "oh s***" look when I drop 24 minis on the mat. [/QUOTE]
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