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General Tabletop Discussion
*Pathfinder & Starfinder
Swarm resistance/vulnerability and ongoing damage
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4673252" data-attributes="member: 82106"><p>The type of ongoing damage is not automatically 'the same' as the type of some other attack's damage which may have initiated the ongoing damage, although it is generally stated to be so explicitly. Resistance works normally with ongoing damage. I see nothing in the PHB on pp276 and 278 which deal with resistances and ongoing that indicates otherwise. Ongoing damage is never 'from a melee attack', it is its own category of damage, which may be untyped or typed and the keywords simply apply in the normal way.</p><p></p><p>If fire shroud doesn't state a type for its ongoing damage then it is untyped. If swarm of zombies has resist ALL (there is no resist untyped) then it would resist the untyped damage, otherwise not.</p><p></p><p>As for your last question, the same thing applies, ongoing damage is not 'area damage', it is just damage. So there is no case where a swarm would take extra damage from ongoing damage just because it was initiated by an area attack (unless specific rules text says otherwise someplace). </p><p></p><p>As long as you don't try to treat 'area' and 'melee' as damage types, which they are not, then there should be no rules problems. Granted they are a BIT like a damage type when interacting with swarms special R/V clauses, but that only factors into the initial attack.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4673252, member: 82106"] The type of ongoing damage is not automatically 'the same' as the type of some other attack's damage which may have initiated the ongoing damage, although it is generally stated to be so explicitly. Resistance works normally with ongoing damage. I see nothing in the PHB on pp276 and 278 which deal with resistances and ongoing that indicates otherwise. Ongoing damage is never 'from a melee attack', it is its own category of damage, which may be untyped or typed and the keywords simply apply in the normal way. If fire shroud doesn't state a type for its ongoing damage then it is untyped. If swarm of zombies has resist ALL (there is no resist untyped) then it would resist the untyped damage, otherwise not. As for your last question, the same thing applies, ongoing damage is not 'area damage', it is just damage. So there is no case where a swarm would take extra damage from ongoing damage just because it was initiated by an area attack (unless specific rules text says otherwise someplace). As long as you don't try to treat 'area' and 'melee' as damage types, which they are not, then there should be no rules problems. Granted they are a BIT like a damage type when interacting with swarms special R/V clauses, but that only factors into the initial attack. [/QUOTE]
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Swarm resistance/vulnerability and ongoing damage
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