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Swarm Stat Block - Orc Horde
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<blockquote data-quote="Evilhalfling" data-source="post: 5630875" data-attributes="member: 16991"><p>lvl 6 seems low. although as a solo its about 10.</p><p>I like the save vs forced movement, my hordes were always getting hit by phantom chasm or come and get it, or at the worst hit with divine sanction + close burst vulnerability. </p><p></p><p>There is a new orc throng in MV:NV brute 10 but it is of questionable design. </p><p></p><p>Barbarian Horde, small </p><p>Huge natural humanoid (swarm) Level 10 Brute </p><p></p><p>HP 120; Bloodied 60 Initiative +7 </p><p>AC 22; Fort 23; Ref 22; Will 21 </p><p>Resist Ranged and melee attacks 5; Vulnerable Close and area attacks 5 </p><p>Speed 6 </p><p>Traits </p><p>Swarm Attack </p><p>Aura: anyone beginning their turn adjacent to the swarm is subject to a basic attack </p><p>Leaps and Bounds </p><p>The horde ignores difficult terrain when charging </p><p>Horde shape </p><p>the horde is represented by 2 large creatures. It is not subject to forced movement from ranged or melee attacks.</p><p></p><p>Standard Actions </p><p>Mob of Axe Blows ♦ At-Will (basic attack) </p><p>Attack: Melee; +14 vs AC</p><p>Hit: 3d10 + 0 damage, </p><p></p><p>Breakaway Charge ♦ At-Will </p><p>An individual minion breaks off and charges.</p><p>Attack: (range 6); +15 vs AC</p><p>Hit: 8 damage </p><p>Effect: the swarm takes 8 damage, if the minion is not killed it rejoins the horde at the end of the next turn, restoring this hp </p><p></p><p>Dying Horde ♦ Encounter, free</p><p>When the horde is bloodied will consolidate to a single large creature and a minion. All effects are logically transferred to one or the other. When killed it leaves a minion behind. </p><p></p><p>Triggered Actions </p><p>Scatterd Mob ♦ At-Will, reaction </p><p>When subjected to forced movement, the swarm leaves 2 barbarian minions in squares formerly occupied. The (1 hit) minions do 8 damage, other stats as horde.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 5630875, member: 16991"] lvl 6 seems low. although as a solo its about 10. I like the save vs forced movement, my hordes were always getting hit by phantom chasm or come and get it, or at the worst hit with divine sanction + close burst vulnerability. There is a new orc throng in MV:NV brute 10 but it is of questionable design. Barbarian Horde, small Huge natural humanoid (swarm) Level 10 Brute HP 120; Bloodied 60 Initiative +7 AC 22; Fort 23; Ref 22; Will 21 Resist Ranged and melee attacks 5; Vulnerable Close and area attacks 5 Speed 6 Traits Swarm Attack Aura: anyone beginning their turn adjacent to the swarm is subject to a basic attack Leaps and Bounds The horde ignores difficult terrain when charging Horde shape the horde is represented by 2 large creatures. It is not subject to forced movement from ranged or melee attacks. Standard Actions Mob of Axe Blows ♦ At-Will (basic attack) Attack: Melee; +14 vs AC Hit: 3d10 + 0 damage, Breakaway Charge ♦ At-Will An individual minion breaks off and charges. Attack: (range 6); +15 vs AC Hit: 8 damage Effect: the swarm takes 8 damage, if the minion is not killed it rejoins the horde at the end of the next turn, restoring this hp Dying Horde ♦ Encounter, free When the horde is bloodied will consolidate to a single large creature and a minion. All effects are logically transferred to one or the other. When killed it leaves a minion behind. Triggered Actions Scatterd Mob ♦ At-Will, reaction When subjected to forced movement, the swarm leaves 2 barbarian minions in squares formerly occupied. The (1 hit) minions do 8 damage, other stats as horde. [/QUOTE]
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Swarm Stat Block - Orc Horde
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