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Swarm vs Web??
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<blockquote data-quote="Pax" data-source="post: 1347192" data-attributes="member: 6875"><p>AFAIK, typically it's the radial strands that are safe -- the spiral itself is the "catcher" strand. This is because of the makeup of spidersilk itself -- it's sticky and glue-ey <em>when it's not fully drawn out</em>, IOW, when it's under insufficient tension.</p><p></p><p> The radial strands, or "spokes" of the web, are under full tension, and thus, are fully polymerised. The spiralling part <em>isn't</em>, and so, is sticky.</p><p></p><p> Me, I'd declare that a <strong>spider</strong> swarm could move through a Web spell at full speed if it made it's reflex save, or half speed otherwise. Nonflying swarms could move at half speed if they made their save, or be held by the <em>web</em> if they fail. Fliers ... quarter speed if they save, stuck if they don't.</p><p></p><p>And to represent "permanent" loss of some members ... I'd assess damage, some small amount (1d3, maybe), per 5x5 square of web the swarm moved through, during any round in which it's save was failed. Double that for fliers; they're more likely to get a wing fouled by the <em>web</em>, IMO.</p></blockquote><p></p>
[QUOTE="Pax, post: 1347192, member: 6875"] AFAIK, typically it's the radial strands that are safe -- the spiral itself is the "catcher" strand. This is because of the makeup of spidersilk itself -- it's sticky and glue-ey [i]when it's not fully drawn out[/i], IOW, when it's under insufficient tension. The radial strands, or "spokes" of the web, are under full tension, and thus, are fully polymerised. The spiralling part [i]isn't[/i], and so, is sticky. Me, I'd declare that a [b]spider[/b] swarm could move through a Web spell at full speed if it made it's reflex save, or half speed otherwise. Nonflying swarms could move at half speed if they made their save, or be held by the [i]web[/i] if they fail. Fliers ... quarter speed if they save, stuck if they don't. And to represent "permanent" loss of some members ... I'd assess damage, some small amount (1d3, maybe), per 5x5 square of web the swarm moved through, during any round in which it's save was failed. Double that for fliers; they're more likely to get a wing fouled by the [i]web[/i], IMO. [/QUOTE]
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