Elder-Basilisk
First Post
I've been reviewing the 3.5 SRD and I rather like the addition of swarms to the game. They seem like a very good way to make a creeping doom (or a creeping hellish bloodwasp doom as the case may be) an intersting encounter.
However, there are some things that just seem off about the way they interact with magic--for instance a centipede swarm that walks through a wall of fire is likely to survive. . . and a character with fire shield active is not immune to a swarm--that seems like the kind of thing that ought to deal massive damage to any swarm in the vicinity and keep the swarm from damaging the creature at all but it doesn't. In fact, since it technically effects only a single attacking creature rather than an area, a swarm is arguably immune to fire shield. The same is true of Flaming Sphere. It seems like that should be particularly effective against swarms but in fact, it's almost completely ineffective. And then there's the fact that, practically the only thing swarms are vulnerable to is area effect magic (not too much of a problem although it does further shift the 3.5 "options" toward "every wizard must cast fireball") yet all swarms seem to have good reflex saves--very good in most cases (The CR 8 Hellwasp swarm is at +14 for instance--and the maximum DC any 8th level wizard is likely to have is DC 22 (18 int +2 level+2 headband, greater spell focus, 4th level spell)). And since swarms attack by occupying their victims squares and high CR swarms tend to have good movement, the area effects are almost certain to catch PCs as well as the swarm. Does anyone else see this as problematic? (And if so, has anyone come up with good ways to get around it (either in the rules or as house-rules; I can come up with ad-hoc solutions myself but I'd rather avoid that)).
Also, there's no template for taking a tiny creature and turning it into a swarm. (I would love to spring a stirge swarm on PCs at some point. . . that would also be somewhat less likely unbalanced an encounter since as a swarm of tiny rather than fine creatures it wouldn't be immune to weapon damage--although then one might say that cleave doesn't work properly (I'd be tempted to say that cleave gives a free attack on any hit against a swarm of tiny creatures).
However, there are some things that just seem off about the way they interact with magic--for instance a centipede swarm that walks through a wall of fire is likely to survive. . . and a character with fire shield active is not immune to a swarm--that seems like the kind of thing that ought to deal massive damage to any swarm in the vicinity and keep the swarm from damaging the creature at all but it doesn't. In fact, since it technically effects only a single attacking creature rather than an area, a swarm is arguably immune to fire shield. The same is true of Flaming Sphere. It seems like that should be particularly effective against swarms but in fact, it's almost completely ineffective. And then there's the fact that, practically the only thing swarms are vulnerable to is area effect magic (not too much of a problem although it does further shift the 3.5 "options" toward "every wizard must cast fireball") yet all swarms seem to have good reflex saves--very good in most cases (The CR 8 Hellwasp swarm is at +14 for instance--and the maximum DC any 8th level wizard is likely to have is DC 22 (18 int +2 level+2 headband, greater spell focus, 4th level spell)). And since swarms attack by occupying their victims squares and high CR swarms tend to have good movement, the area effects are almost certain to catch PCs as well as the swarm. Does anyone else see this as problematic? (And if so, has anyone come up with good ways to get around it (either in the rules or as house-rules; I can come up with ad-hoc solutions myself but I'd rather avoid that)).
Also, there's no template for taking a tiny creature and turning it into a swarm. (I would love to spring a stirge swarm on PCs at some point. . . that would also be somewhat less likely unbalanced an encounter since as a swarm of tiny rather than fine creatures it wouldn't be immune to weapon damage--although then one might say that cleave doesn't work properly (I'd be tempted to say that cleave gives a free attack on any hit against a swarm of tiny creatures).