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Swarms in 5E
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<blockquote data-quote="Plaguescarred" data-source="post: 6262552" data-attributes="member: 6701422"><p>Another way to handle it could be to have a Swarm or Mob template that can be tacked on top of any existing monsters easily, giving it different or complimentary HP, AC, Resistance and abilities. Here is a rough draft of what it could look like;</p><p></p><p><strong>Swarm Template</strong></p><p><strong>AC </strong>+2 AC</p><p><strong>Hit Points</strong> x5 </p><p><strong>Ability Score</strong> +5</p><p><strong>Saving Throws</strong> +3</p><p><strong>Reach </strong>+5 </p><p><strong>Attack</strong> +3</p><p><strong>Damage</strong> x2</p><p><strong>Skills</strong> perception +3, survival +3, intimidation +3</p><p>TRAITS </p><p><strong>Deconcentrating: </strong>When a swarm damages a creature that is concentrating on a spell, it makes it saving throw with disadvantage to maintain concentration.</p><p><strong>Damage Resistance:</strong> A swarm is resistant to bludgeoning, slashing and piercing damage</p><p><strong>Double Action: </strong>At the start of combat, the swarm makes two initiative checks and takes a turn on each Initiative counts. The swarm has a full set of actions on each of these turns, and its ability to take an reaction or bonus action refreshes on each turn. </p><p><strong>Fluid:</strong> A swarm can move into the space of creature of any size and end its turn there.</p><p><strong>Shove:</strong> A swarm can use Knock Down against a target it hits as a bonus action.</p><p><strong>Steady: </strong>Swarm cannot be knocked prone, grappled, or bull rushed.</p><p><strong>Vulnerability:</strong> A swarm is vulnerable to area of effect spells or similar attacks hitting large area.</p><p>ACTIONS</p><p><strong>Trample: </strong>The swarm target a point in space. Each creature within 5 feet of that point are subject to a knock down. Targets have disadvantage while the swarm has advantage on the check. If successful, the target is eighter knocked prone or pushed back 10 feet.</p><p>REACTION</p><p><strong>Shake it off:</strong> The swarm automatically end one effect on it or succeed on a saving throw as a reaction. </p><p>ENCOUNTER BUILDING</p><p><strong>Level </strong>+5 <strong>XP</strong> x5</p><p></p><p>A swarm is a collection of 4+ (up to thousands) tiny, small, medium or larger creatures that acts as a single creature. It has the same type, alignment, sense, language, speed and movement mode as the creature, while other characteristics changes. A swarm has a single pool of Hit Dice and hit points, a single initiative modifier, speed, and Armor Class and makes saving throws as a single creature. A swarm occupies spaces according to its size (large, huge or gargantua) and has a reach of 10 feet or more, depending on its size and the reach the creature has. Finally a swarm can squeeze through space large enough for a single creature of its kind to pass through.</p></blockquote><p></p>
[QUOTE="Plaguescarred, post: 6262552, member: 6701422"] Another way to handle it could be to have a Swarm or Mob template that can be tacked on top of any existing monsters easily, giving it different or complimentary HP, AC, Resistance and abilities. Here is a rough draft of what it could look like; [B]Swarm Template[/B] [B]AC [/B]+2 AC [B]Hit Points[/B] x5 [B]Ability Score[/B] +5 [B]Saving Throws[/B] +3 [B]Reach [/B]+5 [B]Attack[/B] +3 [B]Damage[/B] x2 [B]Skills[/B] perception +3, survival +3, intimidation +3 TRAITS [B]Deconcentrating: [/B]When a swarm damages a creature that is concentrating on a spell, it makes it saving throw with disadvantage to maintain concentration. [B]Damage Resistance:[/B] A swarm is resistant to bludgeoning, slashing and piercing damage [B]Double Action: [/B]At the start of combat, the swarm makes two initiative checks and takes a turn on each Initiative counts. The swarm has a full set of actions on each of these turns, and its ability to take an reaction or bonus action refreshes on each turn. [B]Fluid:[/B] A swarm can move into the space of creature of any size and end its turn there. [B]Shove:[/B] A swarm can use Knock Down against a target it hits as a bonus action. [B]Steady: [/B]Swarm cannot be knocked prone, grappled, or bull rushed. [B]Vulnerability:[/B] A swarm is vulnerable to area of effect spells or similar attacks hitting large area. ACTIONS [B]Trample: [/B]The swarm target a point in space. Each creature within 5 feet of that point are subject to a knock down. Targets have disadvantage while the swarm has advantage on the check. If successful, the target is eighter knocked prone or pushed back 10 feet. REACTION [B]Shake it off:[/B] The swarm automatically end one effect on it or succeed on a saving throw as a reaction. ENCOUNTER BUILDING [B]Level [/B]+5 [B]XP[/B] x5 A swarm is a collection of 4+ (up to thousands) tiny, small, medium or larger creatures that acts as a single creature. It has the same type, alignment, sense, language, speed and movement mode as the creature, while other characteristics changes. A swarm has a single pool of Hit Dice and hit points, a single initiative modifier, speed, and Armor Class and makes saving throws as a single creature. A swarm occupies spaces according to its size (large, huge or gargantua) and has a reach of 10 feet or more, depending on its size and the reach the creature has. Finally a swarm can squeeze through space large enough for a single creature of its kind to pass through. [/QUOTE]
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