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Swarms in 5E
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<blockquote data-quote="pemerton" data-source="post: 6262968" data-attributes="member: 42582"><p>I tended to envisage the phalanxes in question as containing 20 to 50 hobgoblins, depending on size (huge or gargantuan). When I used them, they could regen hp by soaking a nearby hobgoblin minion; I know others have used an approach where on its "death" the swarm triggers the appearance of a handful of minions in its space.</p><p></p><p>The benefit of using a swarm rather than 20 to 50 hobgoblin minions is that it makes managing the round, modelling force multiplier effects, etc much easier. For instance, I can just give the phalanx a "Phalanx rush" power to enable it to make a Reach 3 close blast attack with push that also lets it shift up to 3 sq into the area of the blast. This is much easier to adjudicate than rolling 20 hobgoblin attacks, deciding which ones "aid another", etc etc.</p><p></p><p>I know that D&Dnext eliminates some of the reasons for not using minions in these cases via bounded accuracy; but the issue of 10s of NPC actions, force multiplier issues and the like are still in play.</p><p></p><p>When the "minions" would be mechanically more complex, like vrocks, the use of a swarm as the relevant mechanic becomes even more attractive.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6262968, member: 42582"] I tended to envisage the phalanxes in question as containing 20 to 50 hobgoblins, depending on size (huge or gargantuan). When I used them, they could regen hp by soaking a nearby hobgoblin minion; I know others have used an approach where on its "death" the swarm triggers the appearance of a handful of minions in its space. The benefit of using a swarm rather than 20 to 50 hobgoblin minions is that it makes managing the round, modelling force multiplier effects, etc much easier. For instance, I can just give the phalanx a "Phalanx rush" power to enable it to make a Reach 3 close blast attack with push that also lets it shift up to 3 sq into the area of the blast. This is much easier to adjudicate than rolling 20 hobgoblin attacks, deciding which ones "aid another", etc etc. I know that D&Dnext eliminates some of the reasons for not using minions in these cases via bounded accuracy; but the issue of 10s of NPC actions, force multiplier issues and the like are still in play. When the "minions" would be mechanically more complex, like vrocks, the use of a swarm as the relevant mechanic becomes even more attractive. [/QUOTE]
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