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<blockquote data-quote="Dausuul" data-source="post: 6263133" data-attributes="member: 58197"><p>For modeling a horde of monsters, here's a solution that roughly approximates fighting individual monsters:</p><p></p><p><strong>HORDE:</strong> Sometimes there are so many monsters that tracking them individually becomes ineffective. In this case, the DM may wish to treat the monsters as a <em>horde.</em></p><p><em></em></p><p><em></em><strong>Horde Statistics:</strong> The horde has two special stats: its AC threshold and its damage threshold. AC threshold equals 11 plus the attack bonus of a member of the horde. Damage threshold equals the maximum hit points of a member of the horde.</p><p></p><p><strong>Melee Attacks:</strong> A PC in melee with the horde suffers 1d6 hits per round. Each hit deals average damage for a member of the horde. For each of the following, subtract 1 from the number of hits:</p><p> </p><ul> <li data-xf-list-type="ul">Every 2 points by which the PC's Armor Class exceeds the horde's AC threshold.</li> <li data-xf-list-type="ul">The PC has at least one adjacent ally.</li> <li data-xf-list-type="ul">The PC's back is to a wall.</li> </ul><p>A roll of 6 on the die always inflicts at least one hit.</p><p></p><p><strong>Ranged Attacks:</strong> A PC subject to ranged attacks from the horde suffers 1d6-1 hits per round for every 5 horde members targeting that PC. For each of the following, subtract 1 from each die roll:</p><p></p><ul> <li data-xf-list-type="ul">Every 2 points by which the PC's Armor Class exceeds the horde's AC threshold.</li> <li data-xf-list-type="ul">The PC is lightly obscured (by smoke, dim light, etc.).</li> </ul><p>A roll of 6 on the die always inflicts at least one hit.</p><p></p><p><strong>Damaging the Horde:</strong> Any time a PC deals damage to a member of the horde, that member dies if the damage equals or exceeds the horde's damage threshold. Otherwise, the horde takes a casualty token. If the horde already has a casualty token, discard it and the targeted creature is slain.</p><p></p><p><strong>Area Attacks and the Horde:</strong> If the horde is the target of an area attack, use the following as a guideline for the number of members hit. The horde tends to "clump up" around enemies, so if any PCs are in melee with the horde, add +5 targets for each PC in the blast radius, up to a maximum of twice the base value.</p><p></p><ul> <li data-xf-list-type="ul">5-foot radius: 2 targets.</li> <li data-xf-list-type="ul">10-foot radius: 6 targets.</li> <li data-xf-list-type="ul">15-foot radius: 15 targets.</li> <li data-xf-list-type="ul">20-foot radius: 20 targets.</li> </ul><p>Once the size of a horde falls below 10 members, the DM should switch to handling them individually. If the horde has a casualty token when this happens, one of the members is at half hit points.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6263133, member: 58197"] For modeling a horde of monsters, here's a solution that roughly approximates fighting individual monsters: [B]HORDE:[/B] Sometimes there are so many monsters that tracking them individually becomes ineffective. In this case, the DM may wish to treat the monsters as a [I]horde. [/I][B]Horde Statistics:[/B] The horde has two special stats: its AC threshold and its damage threshold. AC threshold equals 11 plus the attack bonus of a member of the horde. Damage threshold equals the maximum hit points of a member of the horde. [B]Melee Attacks:[/B] A PC in melee with the horde suffers 1d6 hits per round. Each hit deals average damage for a member of the horde. For each of the following, subtract 1 from the number of hits: [LIST] [*]Every 2 points by which the PC's Armor Class exceeds the horde's AC threshold. [*]The PC has at least one adjacent ally. [*]The PC's back is to a wall. [/LIST] A roll of 6 on the die always inflicts at least one hit. [B]Ranged Attacks:[/B] A PC subject to ranged attacks from the horde suffers 1d6-1 hits per round for every 5 horde members targeting that PC. For each of the following, subtract 1 from each die roll: [LIST] [*]Every 2 points by which the PC's Armor Class exceeds the horde's AC threshold. [*]The PC is lightly obscured (by smoke, dim light, etc.). [/LIST] A roll of 6 on the die always inflicts at least one hit. [B]Damaging the Horde:[/B] Any time a PC deals damage to a member of the horde, that member dies if the damage equals or exceeds the horde's damage threshold. Otherwise, the horde takes a casualty token. If the horde already has a casualty token, discard it and the targeted creature is slain. [B]Area Attacks and the Horde:[/B] If the horde is the target of an area attack, use the following as a guideline for the number of members hit. The horde tends to "clump up" around enemies, so if any PCs are in melee with the horde, add +5 targets for each PC in the blast radius, up to a maximum of twice the base value. [LIST] [*]5-foot radius: 2 targets. [*]10-foot radius: 6 targets. [*]15-foot radius: 15 targets. [*]20-foot radius: 20 targets. [/LIST] Once the size of a horde falls below 10 members, the DM should switch to handling them individually. If the horde has a casualty token when this happens, one of the members is at half hit points. [/QUOTE]
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