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Swashbuckler - An exercise in basic class building.
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<blockquote data-quote="Khaalis" data-source="post: 4211702" data-attributes="member: 2167"><p>This was the original intent. There are many people who want a "lightly armored martial striker" that doesn't also HAVE to have the nature of thief archetype tacked on. This particular exercise was to show how that is easily achieved simply be rearranging existing abilities. In many ways, this class doesn't have to be that similar to the ranger or rogue.</p><p></p><p>Rangers are more geared toward being rangers than they are melee fighters (from everything we have seen so far) and come packaged as terrain specialists (Nature or Dungeoneering as a pre-included skill training). Rogues automatically are shackled with thievery and stealth. A swashbuckler should be none of those but is still a martial striker. I personally have no problem with creating new classes to fit a specific style niche.</p><p></p><p></p><p></p><p>I did include defender as the secondary role of the class. However, it works just as well to convert the class the other way around with Defender as Primary and Striker as Secondary. </p><p></p><p></p><p>Until I see the full rules, I wouldn't guess at this kind of class feature. We have no idea how broken the concept of giving the benefits of 2 ability scores can be yet. I would be more inclined to simply give them a class feature that grants them a flat bonus to AC defense to bring them up to par with a fighter in heavy armor.</p><p></p><p></p><p></p><p>The problem here is that from what we have seen so far, classes have very limited access to 'core class features'. You can't simply keep heaping on more class features like in 3.5E. I do agree there that should be two styles (builds) of swashbuckler (or Duelist) for another name but that doesn't necessarily mean that each build needs its OWN unique challenge. The only real difference here is a change to the "flavor text" to indicate both styles. I do have some experience with designing this type of class (see the <em>Duelist</em> in my sig).</p><p></p><p></p><p></p><p>If you didn't notice, most of their powers are already geared to movement. As for things like jumping and swinging from ropes, we don't have enough of the rules to see how these events are handled by the rules. I am pretty sure these kinds of events are handled by skills. However, once we see the full rules we COULD write new class powers that have the "fluff feel" of these styles of abilities.</p><p></p><p>Also, as I originally said, this was simply an exercise in tweaking existing class roles and powers to give a different feeling and flavored class to the same role. It also specifically looks at mixing and dabbling in dual class build - a "Striker" with "Defender" powers as well.</p><p></p><p>I look forward to delving into much deeper class design issues once we have the full rules.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 4211702, member: 2167"] This was the original intent. There are many people who want a "lightly armored martial striker" that doesn't also HAVE to have the nature of thief archetype tacked on. This particular exercise was to show how that is easily achieved simply be rearranging existing abilities. In many ways, this class doesn't have to be that similar to the ranger or rogue. Rangers are more geared toward being rangers than they are melee fighters (from everything we have seen so far) and come packaged as terrain specialists (Nature or Dungeoneering as a pre-included skill training). Rogues automatically are shackled with thievery and stealth. A swashbuckler should be none of those but is still a martial striker. I personally have no problem with creating new classes to fit a specific style niche. I did include defender as the secondary role of the class. However, it works just as well to convert the class the other way around with Defender as Primary and Striker as Secondary. Until I see the full rules, I wouldn't guess at this kind of class feature. We have no idea how broken the concept of giving the benefits of 2 ability scores can be yet. I would be more inclined to simply give them a class feature that grants them a flat bonus to AC defense to bring them up to par with a fighter in heavy armor. The problem here is that from what we have seen so far, classes have very limited access to 'core class features'. You can't simply keep heaping on more class features like in 3.5E. I do agree there that should be two styles (builds) of swashbuckler (or Duelist) for another name but that doesn't necessarily mean that each build needs its OWN unique challenge. The only real difference here is a change to the "flavor text" to indicate both styles. I do have some experience with designing this type of class (see the [i]Duelist[/i] in my sig). If you didn't notice, most of their powers are already geared to movement. As for things like jumping and swinging from ropes, we don't have enough of the rules to see how these events are handled by the rules. I am pretty sure these kinds of events are handled by skills. However, once we see the full rules we COULD write new class powers that have the "fluff feel" of these styles of abilities. Also, as I originally said, this was simply an exercise in tweaking existing class roles and powers to give a different feeling and flavored class to the same role. It also specifically looks at mixing and dabbling in dual class build - a "Striker" with "Defender" powers as well. I look forward to delving into much deeper class design issues once we have the full rules. [/QUOTE]
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