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Swashbuckler - An exercise in basic class building.
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<blockquote data-quote="malcolm_n" data-source="post: 4215659" data-attributes="member: 63154"><p>I thought you'd enjoy this. I'm including one with each PHB II Class in our OCC is why I wrote it up. Next I'll be working on Epic Destinies, such as the Dead Sea-Farer (i think i spelled that right) *cough, pirates of the caribbean* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit* lol, forgot to paste it</p><p></p><p>[sblock="Paragon Path"]THE DREAD PIRATE PARAGON PATH </p><p>Credit: Malcolm_N (EnWorld Member) </p><p>Of course I killed them… I have a reputation to uphold, after all.</p><p>Prerequisite: Swashbuckler</p><p></p><p>Sea Legs (11th level): Once per encounter, you may substitute an athletics or an acrobatics check for an attack roll if you could use either.</p><p></p><p>Canny Buccaneer (11th level): If you would gain bonuses from higher ground to attack an enemy in melee, you gain combat advantage against that enemy instead.</p><p></p><p>Dread Pirate’s Action (11th level): When you spend an action point to take an extra action, you and your allies gain 1d10 + your Cha modifier temporary HP.</p><p></p><p>Reputation (16th level): Pi ck one of the following: You gain the benefits described</p><p> Cutthroat: You have a reputation for killing first and asking questions, well, never. Your allies gain a bonus to Intimidate checks equal to your Cha modifier if you’re around. In addition, once per day, you can choose to make one successful attack a critical hit instead.</p><p> Privateer: You have a reputation for clean stealing. If you can avoid a fight, you will. Your allies gain a bonus to Diplomacy checks equal to your Cha modifier when you’re around. In addition, once per encounter, you can shift up to ½ your speed as an immediate reaction and place yourself in the way of an attack that would target an adjacent ally.</p><p></p><p>Dread Pirate Powers</p><p></p><p>PARRY, PARRY, DODGE, THRUST Dread Pirate Attack 11</p><p>You turn your attacks on your opponent, frustrating them. At last, they make the crucial mistake you’ve been waiting for.</p><p>Encounter Martial * Weapon</p><p>Immediate Reaction, Melee, Reliable</p><p>Target: One creature</p><p>Trigger: The target misses you with an attack.</p><p>Attack: Melee + Cha vs. Reflex</p><p>Hit: 2[W] + Dex + Cha damage.</p><p> </p><p>I’M NOT LEFT HANDED Dread Pirate Utility 12</p><p>Just as things are looking down, you pull another trick out of your sleeve.</p><p>Encounter Martial * Healing</p><p>Minor Action, Personal</p><p>Trigger: Any time after you are bloodied</p><p>Effect: You may spend a healing surge and also gain temporary HP equal to your Charisma score. You and allies within 2 squares of you gain a +2 to attacks until the end of your next turn.</p><p> </p><p>TAKE NO PRISONERS Dread Pirate Attack 20</p><p>Daily Martial * Weapon</p><p>Standard Action, Close burst 5</p><p>Targets: All bloodied enemies in burst</p><p>Attack: You and your allies can each make an opportunity attack against an adjacent target.</p><p>Cutthroat: A successful attack deals extra damage equal to your Cha modifier.</p><p>Privateer: You and your allies can allow the target to give up in exchange for not attacking it.[/sblock]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4215659, member: 63154"] I thought you'd enjoy this. I'm including one with each PHB II Class in our OCC is why I wrote it up. Next I'll be working on Epic Destinies, such as the Dead Sea-Farer (i think i spelled that right) *cough, pirates of the caribbean* :) Edit* lol, forgot to paste it [sblock="Paragon Path"]THE DREAD PIRATE PARAGON PATH Credit: Malcolm_N (EnWorld Member) Of course I killed them… I have a reputation to uphold, after all. Prerequisite: Swashbuckler Sea Legs (11th level): Once per encounter, you may substitute an athletics or an acrobatics check for an attack roll if you could use either. Canny Buccaneer (11th level): If you would gain bonuses from higher ground to attack an enemy in melee, you gain combat advantage against that enemy instead. Dread Pirate’s Action (11th level): When you spend an action point to take an extra action, you and your allies gain 1d10 + your Cha modifier temporary HP. Reputation (16th level): Pi ck one of the following: You gain the benefits described Cutthroat: You have a reputation for killing first and asking questions, well, never. Your allies gain a bonus to Intimidate checks equal to your Cha modifier if you’re around. In addition, once per day, you can choose to make one successful attack a critical hit instead. Privateer: You have a reputation for clean stealing. If you can avoid a fight, you will. Your allies gain a bonus to Diplomacy checks equal to your Cha modifier when you’re around. In addition, once per encounter, you can shift up to ½ your speed as an immediate reaction and place yourself in the way of an attack that would target an adjacent ally. Dread Pirate Powers PARRY, PARRY, DODGE, THRUST Dread Pirate Attack 11 You turn your attacks on your opponent, frustrating them. At last, they make the crucial mistake you’ve been waiting for. Encounter Martial * Weapon Immediate Reaction, Melee, Reliable Target: One creature Trigger: The target misses you with an attack. Attack: Melee + Cha vs. Reflex Hit: 2[W] + Dex + Cha damage. I’M NOT LEFT HANDED Dread Pirate Utility 12 Just as things are looking down, you pull another trick out of your sleeve. Encounter Martial * Healing Minor Action, Personal Trigger: Any time after you are bloodied Effect: You may spend a healing surge and also gain temporary HP equal to your Charisma score. You and allies within 2 squares of you gain a +2 to attacks until the end of your next turn. TAKE NO PRISONERS Dread Pirate Attack 20 Daily Martial * Weapon Standard Action, Close burst 5 Targets: All bloodied enemies in burst Attack: You and your allies can each make an opportunity attack against an adjacent target. Cutthroat: A successful attack deals extra damage equal to your Cha modifier. Privateer: You and your allies can allow the target to give up in exchange for not attacking it.[/sblock] [/QUOTE]
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