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*Pathfinder & Starfinder
Swashbuckler - An exercise in basic class building.
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<blockquote data-quote="PrecociousApprentice" data-source="post: 4222891" data-attributes="member: 61449"><p>I think that this is the kind of thing that will go on in WotC R&D rooms, as well as design rooms in many 3rd party publishers. This is a good start, and I think that we will all have fun with this kind of thing.</p><p></p><p>That being said, I think that the multiclass base classes will still fall into a defined role. The intent of the strong role model that WotC has embraced is to ensure that</p><p></p><p>1)everyone is effective.</p><p>2)No-one's toes gets stepped on. </p><p></p><p>This alternate lightly armed and armored martial character that is a non-theify, non-nature oriented class is great, and there is plenty of room for swashbucklers, but I think that ensuring that they are strongly strikers or strongly defenders will be necessary to fit with the program. A little overlap with roles is fine, but making sure that the toe stepping is very minor, and in line with the rest of the classes in the context of the new class, without making any class useless or unfun, will be the challenge. </p><p></p><p>Just cutting and pasting the powers from one class to another could pose big problems for the class ballance. Look to the Paladin for a good model of adding a new schtick (healing) to a defender without making the class with that schtick obsolete. You gotta ask youself two things. How will the ranger and rogue stack up, and how will the fighter stack up. You even threw in some buffing. I would say pick a role, stick to that role, and try not to let this class be everything to everybody. Not that it is now, but fleshing out the higher level powers could allow some serious role drift to happen.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4222891, member: 61449"] I think that this is the kind of thing that will go on in WotC R&D rooms, as well as design rooms in many 3rd party publishers. This is a good start, and I think that we will all have fun with this kind of thing. That being said, I think that the multiclass base classes will still fall into a defined role. The intent of the strong role model that WotC has embraced is to ensure that 1)everyone is effective. 2)No-one's toes gets stepped on. This alternate lightly armed and armored martial character that is a non-theify, non-nature oriented class is great, and there is plenty of room for swashbucklers, but I think that ensuring that they are strongly strikers or strongly defenders will be necessary to fit with the program. A little overlap with roles is fine, but making sure that the toe stepping is very minor, and in line with the rest of the classes in the context of the new class, without making any class useless or unfun, will be the challenge. Just cutting and pasting the powers from one class to another could pose big problems for the class ballance. Look to the Paladin for a good model of adding a new schtick (healing) to a defender without making the class with that schtick obsolete. You gotta ask youself two things. How will the ranger and rogue stack up, and how will the fighter stack up. You even threw in some buffing. I would say pick a role, stick to that role, and try not to let this class be everything to everybody. Not that it is now, but fleshing out the higher level powers could allow some serious role drift to happen. [/QUOTE]
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