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Community
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Swashbuckler and Ship Mage (new archetypes)
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<blockquote data-quote="peterka99" data-source="post: 6472398" data-attributes="member: 6787234"><p>Wow! I searched the internet forum for days and I think my idea of multi-classes archetypes is never seen before. And it is so streramlined in 5th edition spirit! I'm existed to review your ideas, it seems good enough to be added to the archetypes and feats database when completed!</p><p></p><p>my opinion...</p><p></p><p>Swashbuckler refer also to muskeeter-like, mobile character. But it is a better name than seafarer or sea dog... Corsair maybe (better than pirate) ?</p><p></p><p>I reminded you of my previous modifications...</p><p></p><p>Son of a Gun- Preq: Guns or cannon proficiency, if used in a medieval-like campaign with restricted firearms access.</p><p></p><p>Underwater Fighting: I still think piercing attacks only should get the disavantage removed. </p><p>Full speed is still too much for a humanoid character, but, well, it is not a realistic game... Also need athletics proficiency or athlete feat or champion perfect athlete ability preq.</p><p></p><p>mages: wizards, sorcerers , warlocks have no archetype! How can you replace them with this archetype ? My fix was to use rituals as additional tricks... Sorry, i can't find a way to create a sea mage archetype. You describe this mage as a hedge mage, a ritualist feat or multiclassed spellcaster may emulate it...</p><p> </p><p></p><p></p><p>also,</p><p></p><p>Seafarer Tricks: You consider seafarer tricks progressionlike the battle master superiority die progression ?</p><p>Then balance the other abilities to balance the fighter archetype... The maneuver are strong for this archetype, the other abilities are weak. Just so the opposite. The missing high levelabilities should be strong.</p><p></p><p>Improved Underhanded Tactics- disarm is not an option for those non battle masters or with the feat.. </p><p>Unless the maneuver is free to use as a house rule (I should allow it with a disadvantage to everyone).</p><p></p><p></p><p>for inspiration for the missing abilities, i searched the net... from <a href="http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4170911" target="_blank">http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4170911</a></p><p></p><p><strong>Unarmored Defense</strong></p><p> Beginning at 3rd level, while you are wielding a finesse weapon, wearing no armor, and not wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your proficiency bonus, provided you are proficient with the finesse weapon.</p><p></p><p>You can just move your abilities the the next level and you've filled the blanks... Only the bard will miss it... </p><p></p><p>"Splice the Main Brace" is an order given aboard naval vessels to issue the crew with a drink... Can you remove it ? An extra healing or morale boost at such a high levekl is not really relevant to me.</p><p></p><p>I'm waiting for your suggestions and fixes...</p></blockquote><p></p>
[QUOTE="peterka99, post: 6472398, member: 6787234"] Wow! I searched the internet forum for days and I think my idea of multi-classes archetypes is never seen before. And it is so streramlined in 5th edition spirit! I'm existed to review your ideas, it seems good enough to be added to the archetypes and feats database when completed! my opinion... Swashbuckler refer also to muskeeter-like, mobile character. But it is a better name than seafarer or sea dog... Corsair maybe (better than pirate) ? I reminded you of my previous modifications... Son of a Gun- Preq: Guns or cannon proficiency, if used in a medieval-like campaign with restricted firearms access. Underwater Fighting: I still think piercing attacks only should get the disavantage removed. Full speed is still too much for a humanoid character, but, well, it is not a realistic game... Also need athletics proficiency or athlete feat or champion perfect athlete ability preq. mages: wizards, sorcerers , warlocks have no archetype! How can you replace them with this archetype ? My fix was to use rituals as additional tricks... Sorry, i can't find a way to create a sea mage archetype. You describe this mage as a hedge mage, a ritualist feat or multiclassed spellcaster may emulate it... also, Seafarer Tricks: You consider seafarer tricks progressionlike the battle master superiority die progression ? Then balance the other abilities to balance the fighter archetype... The maneuver are strong for this archetype, the other abilities are weak. Just so the opposite. The missing high levelabilities should be strong. Improved Underhanded Tactics- disarm is not an option for those non battle masters or with the feat.. Unless the maneuver is free to use as a house rule (I should allow it with a disadvantage to everyone). for inspiration for the missing abilities, i searched the net... from [URL]http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4170911[/URL] [B]Unarmored Defense[/B] Beginning at 3rd level, while you are wielding a finesse weapon, wearing no armor, and not wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your proficiency bonus, provided you are proficient with the finesse weapon. You can just move your abilities the the next level and you've filled the blanks... Only the bard will miss it... "Splice the Main Brace" is an order given aboard naval vessels to issue the crew with a drink... Can you remove it ? An extra healing or morale boost at such a high levekl is not really relevant to me. I'm waiting for your suggestions and fixes... [/QUOTE]
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