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<blockquote data-quote="peterka99" data-source="post: 6472566" data-attributes="member: 6787234"><p>No, just that only piercing weapons are appropriate. The speed issue irrelevant in a non-realistic game as d&d.</p><p></p><p></p><p></p><p>The bard, the druid is fine. The 3 other classes are divergent from 1st or 2nd level, more tricky. If you rather like an archetyope better than mere "rituals", I'll help you with it. </p><p></p><p>Do you think the tricks should be separated in 2 catergories, mundane and supernatural for the 2 archetypes ?</p><p></p><p>Corsair is not bether as a archetype name ?</p><p></p><p><span style="font-family: 'arial'"><span style="color: DarkOrange"><span style="font-size: 15px">Splice the Main Brace</span></span></span> for the bard as a lower level ability like inspiring leader ? 6th level.</p><p>More people, restricted to carousing.</p><p></p><p>You can spend 10 minutes inspiring your companions while carousing, </p><p>shoring up their resolve to fight. W hen you do so, choose </p><p>up to sixty friendly creatures (which can include yourself) </p><p>within 30 feet of you who can see or hear you and w ho </p><p>can understand you. Each creature can gain temporary </p><p>hit points equal to your your level + your Charisma modifier.</p><p>A creature can’t gain temporary hit points from this feat </p><p>again until it has finished a short or long rest.</p><p></p><p><span style="color: DarkOrange"><span style="font-size: 15px">Bowsprit Blessing </span></span>A ritual (add details) bonds a spirit to the bowsprit. The spirit grants an inspiration dice to any skill check related to its survival (roleplay and DM`s call. It may be a combat attack if the spirit thinks it will save the ship. A character may be granted this dice once then should get a short rest to recover it.</p><p></p><p><span style="color: DarkOrange"><span style="font-size: 15px">Stormbringer</span></span></p><p></p><p>As control weather spell at, with level 5 precipitation and wind, a storm. But Uncontrolled...</p><p>Useful and dangerous alternative to being captured by a superior ship... It is a low level ability...</p><p></p><p><span style="color: DarkOrange"><span style="font-size: 15px">Call Maelstrom (preq control water spell casted at the same time)</span></span></p><p><span style="color: DarkOrange"><span style="font-size: 15px"></span></span></p><p>same thing for whirpool ? No , since it is of higher level and I don`t thing it is good to be caught in a maelstrom... A specialized metafeat control water spell effect (whirpool) ? 50' x 25' for the spell; This ability affects an entire ship.</p><p>As an improved effect at higher level, It may affect 4 enemy ships ( a big maelstorm, not 4 small ones).</p><p></p><p><span style="color: DarkOrange"><span style="font-size: 15px">Weather master</span></span></p><p><span style="color: DarkOrange"><span style="font-size: 15px"></span></span></p><p>Exttra effect for casted Control weather spell ; with 1d minutes effect and 20 miles radius.</p></blockquote><p></p>
[QUOTE="peterka99, post: 6472566, member: 6787234"] No, just that only piercing weapons are appropriate. The speed issue irrelevant in a non-realistic game as d&d. The bard, the druid is fine. The 3 other classes are divergent from 1st or 2nd level, more tricky. If you rather like an archetyope better than mere "rituals", I'll help you with it. Do you think the tricks should be separated in 2 catergories, mundane and supernatural for the 2 archetypes ? Corsair is not bether as a archetype name ? [FONT=arial][COLOR=DarkOrange][SIZE=4]Splice the Main Brace[/SIZE][/COLOR][/FONT] for the bard as a lower level ability like inspiring leader ? 6th level. More people, restricted to carousing. You can spend 10 minutes inspiring your companions while carousing, shoring up their resolve to fight. W hen you do so, choose up to sixty friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and w ho can understand you. Each creature can gain temporary hit points equal to your your level + your Charisma modifier. A creature can’t gain temporary hit points from this feat again until it has finished a short or long rest. [COLOR=DarkOrange][SIZE=4]Bowsprit Blessing [/SIZE][/COLOR]A ritual (add details) bonds a spirit to the bowsprit. The spirit grants an inspiration dice to any skill check related to its survival (roleplay and DM`s call. It may be a combat attack if the spirit thinks it will save the ship. A character may be granted this dice once then should get a short rest to recover it. [COLOR=DarkOrange][SIZE=4]Stormbringer[/SIZE][/COLOR] As control weather spell at, with level 5 precipitation and wind, a storm. But Uncontrolled... Useful and dangerous alternative to being captured by a superior ship... It is a low level ability... [COLOR=DarkOrange][SIZE=4]Call Maelstrom (preq control water spell casted at the same time) [/SIZE][/COLOR] same thing for whirpool ? No , since it is of higher level and I don`t thing it is good to be caught in a maelstrom... A specialized metafeat control water spell effect (whirpool) ? 50' x 25' for the spell; This ability affects an entire ship. As an improved effect at higher level, It may affect 4 enemy ships ( a big maelstorm, not 4 small ones). [COLOR=DarkOrange][SIZE=4]Weather master [/SIZE][/COLOR] Exttra effect for casted Control weather spell ; with 1d minutes effect and 20 miles radius. [/QUOTE]
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