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Swashbuckler and Ship Mage (new archetypes)
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<blockquote data-quote="peterka99" data-source="post: 6472812" data-attributes="member: 6787234"><p>Shroud of the Sea: I like it</p><p></p><p>Note on the spell-like abilities. As we discussed about the Battle master/tricks issue, the abilities should be quite powerful. If one needs to expend a spell slot to get an effect, I think it should emulate at least a +1 or even +2 spell level. So your Druid example is fine. 1 or 2 levels to fit with the missing archetype slot... I remember D&d 2th edition specialist mage to be able to cast an higher level spell than usual, so THERE IS a precedent... in a previous edition.</p><p></p><p><span style="color: DarkOrange"><span style="font-size: 15px">Mystic Navigation </span></span></p><p></p><p>Simple as a ritual to get a ship that navigate all by itself ? Basic proficiency, the least, say +2 to all rolls... it replaces an entire crew.</p><p></p><p><span style="font-family: 'arial'"><span style="color: DarkOrange"><span style="font-size: 15px">Splice the Main Brace</span></span></span> as a trick should restricted to bards or inspiring leader feat owners. Song of rest, yes, carousing may be a rest. It should expend these abilities to a higher amount of allies, the entire crew up, to 60 people. Restriction: while carousing. Song of rest affects every listener. Let's say the bard goes from one table to the other...</p><p></p><p></p><p>Now we have a suitable sea mage archetype. I hope you have enough inspiration and help to update your post now!</p><p></p><p>For the swashcorsair <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, please compare fighter vs barb vs rogue etc. ex: freestyle should be apply to fighter earlier than other classes...</p><p></p><p>I own Swashbuckler campaign for d20 3th (based on 7&th sea game). It has very specific rules I can't post here because of forum rules about copyrights, etc. Or can I ? It is not the scope of D&D 5th to have rules too complex ... So I think you should remove mention of your campaign specifics to post "generic" archetypes...</p></blockquote><p></p>
[QUOTE="peterka99, post: 6472812, member: 6787234"] Shroud of the Sea: I like it Note on the spell-like abilities. As we discussed about the Battle master/tricks issue, the abilities should be quite powerful. If one needs to expend a spell slot to get an effect, I think it should emulate at least a +1 or even +2 spell level. So your Druid example is fine. 1 or 2 levels to fit with the missing archetype slot... I remember D&d 2th edition specialist mage to be able to cast an higher level spell than usual, so THERE IS a precedent... in a previous edition. [COLOR=DarkOrange][SIZE=4]Mystic Navigation [/SIZE][/COLOR] Simple as a ritual to get a ship that navigate all by itself ? Basic proficiency, the least, say +2 to all rolls... it replaces an entire crew. [FONT=arial][COLOR=DarkOrange][SIZE=4]Splice the Main Brace[/SIZE][/COLOR][/FONT] as a trick should restricted to bards or inspiring leader feat owners. Song of rest, yes, carousing may be a rest. It should expend these abilities to a higher amount of allies, the entire crew up, to 60 people. Restriction: while carousing. Song of rest affects every listener. Let's say the bard goes from one table to the other... Now we have a suitable sea mage archetype. I hope you have enough inspiration and help to update your post now! For the swashcorsair :), please compare fighter vs barb vs rogue etc. ex: freestyle should be apply to fighter earlier than other classes... I own Swashbuckler campaign for d20 3th (based on 7&th sea game). It has very specific rules I can't post here because of forum rules about copyrights, etc. Or can I ? It is not the scope of D&D 5th to have rules too complex ... So I think you should remove mention of your campaign specifics to post "generic" archetypes... [/QUOTE]
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