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Swashbuckler and Ship Mage (new archetypes)
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<blockquote data-quote="Quickleaf" data-source="post: 6473116" data-attributes="member: 20323"><p>Thanks to your help!</p><p></p><p></p><p>I have a difference of opinion with you here. In a game where Fighters can be Eldritch Knights, Rogues can be Arcane Tricksters, and any character can pick up some Cantrips and a 1st-level spell with a feat, it's clear the boundaries of who can do magic and who cannot is blurred. Also, thematically it fits with the pirate having an aura of supernatural menace and picking up a few voodoo tricks. Perhaps, since it is a 3rd level spell, I should add a prerequisite: 7th level.</p><p></p><p></p><p>Not dropped. I like the idea... I just haven't figured out how to write it up yet. Also having trouble differentiating it from Song of Rest which lets you benefit all friendly creatures who can hear you (i.e. potentially all hands on the deck of a ship).</p><p></p><p></p><p>Yeah, you may be right. </p><p></p><p>The idea behind Ruthless Strike is to hit the enemy where they are injured. Tons of movie scenes where the villain squeezes the hero's wounded shoulder or kicks their wounded leg, that sort of thing.</p><p></p><p></p><p>Yeah, that's a great example. Making that idea into an actual trick, especially making it relevant rules-wise, and getting the wording right, is very....well...tricky.</p><p></p><p></p><p>Haha, ok let's call it a Corsairbuckler? Or a Swashirate? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The premise that I was going off of was that a naval officer would more likely be a Fighter (Battlemaster), so the idea was the Swashbuckler (who is more of a rapscallion) would be skilled at avoiding getting knocked prone, pushed backwards, etc. I was trying to reinforce the archetype of the nimble warrior... Though perhaps it didn't work like I intended?</p><p></p><p></p><p>You mean give the Fighter at 10th level Freestyle Fighting? Hmm, yes that does seem like too much... Perhaps as a choice between either Swashbuckling Step OR Freestyle Fighting it works?</p><p></p><p></p><p>Interesting! In the final verdict that may be more work than I care to put in, but interesting nevertheless.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6473116, member: 20323"] Thanks to your help! I have a difference of opinion with you here. In a game where Fighters can be Eldritch Knights, Rogues can be Arcane Tricksters, and any character can pick up some Cantrips and a 1st-level spell with a feat, it's clear the boundaries of who can do magic and who cannot is blurred. Also, thematically it fits with the pirate having an aura of supernatural menace and picking up a few voodoo tricks. Perhaps, since it is a 3rd level spell, I should add a prerequisite: 7th level. Not dropped. I like the idea... I just haven't figured out how to write it up yet. Also having trouble differentiating it from Song of Rest which lets you benefit all friendly creatures who can hear you (i.e. potentially all hands on the deck of a ship). Yeah, you may be right. The idea behind Ruthless Strike is to hit the enemy where they are injured. Tons of movie scenes where the villain squeezes the hero's wounded shoulder or kicks their wounded leg, that sort of thing. Yeah, that's a great example. Making that idea into an actual trick, especially making it relevant rules-wise, and getting the wording right, is very....well...tricky. Haha, ok let's call it a Corsairbuckler? Or a Swashirate? ;) The premise that I was going off of was that a naval officer would more likely be a Fighter (Battlemaster), so the idea was the Swashbuckler (who is more of a rapscallion) would be skilled at avoiding getting knocked prone, pushed backwards, etc. I was trying to reinforce the archetype of the nimble warrior... Though perhaps it didn't work like I intended? You mean give the Fighter at 10th level Freestyle Fighting? Hmm, yes that does seem like too much... Perhaps as a choice between either Swashbuckling Step OR Freestyle Fighting it works? Interesting! In the final verdict that may be more work than I care to put in, but interesting nevertheless. [/QUOTE]
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