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General Tabletop Discussion
*Dungeons & Dragons
Swashbuckler and Ship Mage (new archetypes)
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<blockquote data-quote="Quickleaf" data-source="post: 6473169" data-attributes="member: 20323"><p>I love swashbuckling media (obviously), and I was somewhat disappointed there wasn't a class archetype in the PHB that felt more...well...swashbuckler-y! So I figured, since I'm running a pirate campaign for you guys, I might as well try my hand at writing something up. And it's turned out pretty well after a few iterations! I didn't design it "for" your character, of course, but I definitely had your character in mind while I was working on it.</p><p></p><p>As far as comparing Swashbuckler with the Thief roguish archetype, here are my thoughts...</p><p></p><p>The Thief at 3rd level can climb fast and jump farther (almost, but not quite, like the Rigging Monkey seafarer trick). But the main thing is the thief has really fast hands, so you can do more on your turn...things like Sleight of Hand, using thieves' tools to disarm a trap or open a lock, or grabbing a rope all in the blink of an eye. At later levels the Thief gets very Stealthy, can use magic items usually restricted to other classes, and becomes super fast at the start of combat.</p><p></p><p>The Swashbuckler at 3rd level gets two seafarer tricks (one could be the Rigging Monkey to approximate the thief's ability). Also, the Swashbuckler can add their proficiency bonus to their unarmored AC when wielding a finesse weapon, so is a bit harder to hit than the Thief (particularly as they gain levels). At later levels the Swashbuckler gets more seafarer tricks, can exploit advantage to quickly Shove their enemies, is good at avoiding opportunity attacks, and is wise to various combat maneuvers that might be used to bring them to justice.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6473169, member: 20323"] I love swashbuckling media (obviously), and I was somewhat disappointed there wasn't a class archetype in the PHB that felt more...well...swashbuckler-y! So I figured, since I'm running a pirate campaign for you guys, I might as well try my hand at writing something up. And it's turned out pretty well after a few iterations! I didn't design it "for" your character, of course, but I definitely had your character in mind while I was working on it. As far as comparing Swashbuckler with the Thief roguish archetype, here are my thoughts... The Thief at 3rd level can climb fast and jump farther (almost, but not quite, like the Rigging Monkey seafarer trick). But the main thing is the thief has really fast hands, so you can do more on your turn...things like Sleight of Hand, using thieves' tools to disarm a trap or open a lock, or grabbing a rope all in the blink of an eye. At later levels the Thief gets very Stealthy, can use magic items usually restricted to other classes, and becomes super fast at the start of combat. The Swashbuckler at 3rd level gets two seafarer tricks (one could be the Rigging Monkey to approximate the thief's ability). Also, the Swashbuckler can add their proficiency bonus to their unarmored AC when wielding a finesse weapon, so is a bit harder to hit than the Thief (particularly as they gain levels). At later levels the Swashbuckler gets more seafarer tricks, can exploit advantage to quickly Shove their enemies, is good at avoiding opportunity attacks, and is wise to various combat maneuvers that might be used to bring them to justice. [/QUOTE]
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