Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Swashbuckler/Bravo/Duelist Archetype
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 5993009" data-attributes="member: 6696971"><p>The first paragraph cuts to the heart of the genre relevant "swashbuckling" aspect of the martial form. However, this bit is abjectly wrong. </p><p></p><p>I really don't want to get into an SCA or Olympic/competitive fencing breakdown, but there is historical record of the "soft martial art" featuring an agile blade in one hand and an empty offhand from Saber, to Rapier, to Kopesh, to Short Sword, to Sword of Mars, to Scimitar. A great many armies from the Huns, to the Spartans, to the Romans, to the Americans/French/British infantry of the last few centuries (amongst others) employed agile sword with empty hand (without shield or main guache/parrying dagger) to great effect on the battlefield. </p><p></p><p>Two-Weapon and Sword and Shield are "hard martial arts" that map to the "hard" forms inherent to Karate, Taekwondo, Dirty Boxing. Two Weapon is something of a hybrid soft (Kung Fu) and hard (Karate) components contingent upon the studied weapons. However, only One handed and Empty hand is a fully "soft martial art", mapping to the defensive elements of Aikido and Kung Fu with the "lunging attack and escape" elements of Karate (see Leodo Machita) . There are distinct advantages to the style that Great Weapon, Two-Weapon, Sword and Shield do not offer:</p><p></p><p>- Considerably smaller target. While this form allows the user greater freedom of stance and corresponding smaller target area, the other forms are premised upon the user being squared up with the opponent in order to maximize the "hard" aspects of the forms (blocks and "hard parries". </p><p>- Greater strategic and tactical mobility. While the other user is burdened with weight and the requirements of balance of an off-hand implement and the more rigid requirements of "squared stances", this "soft martial art" is considerably more free in its mobility.</p><p>- Variance of postures and fluidity of stances provides angles of attack and escape that the other forms inhibit.</p><p>- The "off-hand" is very much more than useless. It is used to balance, feint, parry and grapple...and it is effective in doing so.</p><p>- Ease of use. It is the most intuitive as most people are not ambidextrous and readily grasp, and can therefore attain higher proficiency within, the concepts of "freedom of movement" married to "strong hand" techniques.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5993009, member: 6696971"] The first paragraph cuts to the heart of the genre relevant "swashbuckling" aspect of the martial form. However, this bit is abjectly wrong. I really don't want to get into an SCA or Olympic/competitive fencing breakdown, but there is historical record of the "soft martial art" featuring an agile blade in one hand and an empty offhand from Saber, to Rapier, to Kopesh, to Short Sword, to Sword of Mars, to Scimitar. A great many armies from the Huns, to the Spartans, to the Romans, to the Americans/French/British infantry of the last few centuries (amongst others) employed agile sword with empty hand (without shield or main guache/parrying dagger) to great effect on the battlefield. Two-Weapon and Sword and Shield are "hard martial arts" that map to the "hard" forms inherent to Karate, Taekwondo, Dirty Boxing. Two Weapon is something of a hybrid soft (Kung Fu) and hard (Karate) components contingent upon the studied weapons. However, only One handed and Empty hand is a fully "soft martial art", mapping to the defensive elements of Aikido and Kung Fu with the "lunging attack and escape" elements of Karate (see Leodo Machita) . There are distinct advantages to the style that Great Weapon, Two-Weapon, Sword and Shield do not offer: - Considerably smaller target. While this form allows the user greater freedom of stance and corresponding smaller target area, the other forms are premised upon the user being squared up with the opponent in order to maximize the "hard" aspects of the forms (blocks and "hard parries". - Greater strategic and tactical mobility. While the other user is burdened with weight and the requirements of balance of an off-hand implement and the more rigid requirements of "squared stances", this "soft martial art" is considerably more free in its mobility. - Variance of postures and fluidity of stances provides angles of attack and escape that the other forms inhibit. - The "off-hand" is very much more than useless. It is used to balance, feint, parry and grapple...and it is effective in doing so. - Ease of use. It is the most intuitive as most people are not ambidextrous and readily grasp, and can therefore attain higher proficiency within, the concepts of "freedom of movement" married to "strong hand" techniques. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Swashbuckler/Bravo/Duelist Archetype
Top