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Swashbuckler for review
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<blockquote data-quote="Artos" data-source="post: 1823827" data-attributes="member: 12934"><p>okay, I'll address the issues and sugestions as they came up.</p><p></p><p></p><p>Aaron</p><p>Expertise is on the list. It's Combat Expertise.</p><p></p><p>The reason the bonus is limited to armor is partially flavor. It's intended to simulate the ability to slide a rapier or whatever between the plates or sections of armor, striking vulnerable points. I may increase it to removing 2 points of AC per round spent fighting defensively, and 3 for total defense.</p><p></p><p>The shield proficiency has been changed to buckler's only.</p><p></p><p>Khaalis</p><p>Shield proficiency has been changed to buckler's only now.</p><p></p><p>Good Will save. Um. . . the typo demons got me? It's meant to be poor. I was thinking of putting a moderate save (even if I have to make it up) on Fort, but Will should be poor. I'm changing it now.</p><p></p><p>Expertise is on the list. See above.</p><p></p><p>Monk AC bonus. I'm not sure if you mean the monk's ability to add their Wis bonus to AC, or the AC bonus they gain as they increase in monk levels? If it's the Wis bonus, I did that, it starts at level 2, called Charismatic Defense. The reason I didn't add any further AC bonus is that Charismatic Defense stacks with light armor and shields.</p><p></p><p>Agile Strike is something I've thought of for a while, but wasn't sure about. I'm add a further ability later into the class that allows both Str and Dex to add to damage.</p><p></p><p>Precise Strike vs. Sneak Attack. hmmmm, I'll have to think about that.</p><p></p><p>Precision Blow, see above.</p><p></p><p>Coup de Grace. Thanks.</p></blockquote><p></p>
[QUOTE="Artos, post: 1823827, member: 12934"] okay, I'll address the issues and sugestions as they came up. Aaron Expertise is on the list. It's Combat Expertise. The reason the bonus is limited to armor is partially flavor. It's intended to simulate the ability to slide a rapier or whatever between the plates or sections of armor, striking vulnerable points. I may increase it to removing 2 points of AC per round spent fighting defensively, and 3 for total defense. The shield proficiency has been changed to buckler's only. Khaalis Shield proficiency has been changed to buckler's only now. Good Will save. Um. . . the typo demons got me? It's meant to be poor. I was thinking of putting a moderate save (even if I have to make it up) on Fort, but Will should be poor. I'm changing it now. Expertise is on the list. See above. Monk AC bonus. I'm not sure if you mean the monk's ability to add their Wis bonus to AC, or the AC bonus they gain as they increase in monk levels? If it's the Wis bonus, I did that, it starts at level 2, called Charismatic Defense. The reason I didn't add any further AC bonus is that Charismatic Defense stacks with light armor and shields. Agile Strike is something I've thought of for a while, but wasn't sure about. I'm add a further ability later into the class that allows both Str and Dex to add to damage. Precise Strike vs. Sneak Attack. hmmmm, I'll have to think about that. Precision Blow, see above. Coup de Grace. Thanks. [/QUOTE]
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