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Swashbuckler/warlock multi class
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<blockquote data-quote="Greenstone.Walker" data-source="post: 8009099" data-attributes="member: 6788312"><p>Having played in a game with this combination, I agree, yes it is powerful for the warlock.</p><p></p><p>However, it almost completely screws over the rest of the party. The casters can't cast half their spells (the ones with "that you can see"). The archers are firing blind, guessing squares, risking hitting the warlock. Rogues using bows might not get sneak attack (they will never have advantage). The other melee characters in the darkness lose some abilities (for example protection fighting style).</p><p></p><p>It also hurts the warlock. They aren't going to be blessed, they aren't going to be healed (healing word, mass healing word and healing spirit are all "that you can see" spells).</p><p></p><p>Worse, the enemies have an easy escape from the darkness - just run away. The other meleers in the darkness can't see, so don't get to make opportunity attacks.</p><p></p><p>Darkness and devil sight work best for a ranged combatant, who can sit somewhere in their darkness away from the melee.</p><p></p><p>Finally, we had one combat where our foes turned out to have blindsight. That really, really, went bad for us...</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 8009099, member: 6788312"] Having played in a game with this combination, I agree, yes it is powerful for the warlock. However, it almost completely screws over the rest of the party. The casters can't cast half their spells (the ones with "that you can see"). The archers are firing blind, guessing squares, risking hitting the warlock. Rogues using bows might not get sneak attack (they will never have advantage). The other melee characters in the darkness lose some abilities (for example protection fighting style). It also hurts the warlock. They aren't going to be blessed, they aren't going to be healed (healing word, mass healing word and healing spirit are all "that you can see" spells). Worse, the enemies have an easy escape from the darkness - just run away. The other meleers in the darkness can't see, so don't get to make opportunity attacks. Darkness and devil sight work best for a ranged combatant, who can sit somewhere in their darkness away from the melee. Finally, we had one combat where our foes turned out to have blindsight. That really, really, went bad for us... [/QUOTE]
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