BASHMAN
Basic Action Games
So I am working on a 17th Century adaptation of Barbarians of Lemuria. Part of this involves a playtest that I am running every couple weeks- but because I'm spending time working on the rules aspect, I need some advice on adventure ideas to throw at the PCs once the first campaign is complete. Right now they are in the Caribbean fighting pirates on an island with dinosaurs, headhunters, snake-men, and a mummy. However, I want the campaign to venture to Europe for a while so I can run some courtly intrigue and skullduggery. Any ideas for stories that I can have them get involved in some continental adventure?
Some background: Most of the PCs are British- but the game takes place in 1651, during the Interregnum while Cromwell is ruling, and they mostly "can't go home again" except as criminals (not that this wouldn't also be a fun scenario to run).
There is some magic in the campaign, but it is not D&D over-the-top magic- it is subtle, rare, and usually found in remote places.
I'd like a wide variety of adventure seeds, things that run the gamut from dark, Solomon Kane-esque stories to light-hearted Princess Bride-type stories.
Some background: Most of the PCs are British- but the game takes place in 1651, during the Interregnum while Cromwell is ruling, and they mostly "can't go home again" except as criminals (not that this wouldn't also be a fun scenario to run).
There is some magic in the campaign, but it is not D&D over-the-top magic- it is subtle, rare, and usually found in remote places.
I'd like a wide variety of adventure seeds, things that run the gamut from dark, Solomon Kane-esque stories to light-hearted Princess Bride-type stories.