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Swashbuckling Adventures: 7th Sea d20 review
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<blockquote data-quote="PeterLind" data-source="post: 254885" data-attributes="member: 2801"><p>I have picked up and read much of the Swashbuckling Adventures book. I am frankly puzzled by KK's pan of the book due to poor editing. I have found editorial/type-setting errors, however, I have not found the editing much of a problem. I have been able to read the book without difficulty, even with the occasional misspellings. To address a couple of issues raised by KK:</p><p></p><p>The Arcana system. At first level, characters are able to choose a Hubris (if good) or Flaw (if evil) in exchange for a bonus feat or special feat-like ability -- Virtue (if good) or Wile (if evil). The Hubrises and Flaws are all role-playing oriented, and are basically personality traits for characters. A Hubris or Flaw can be activated by a GM or other player to the detriment of the character with the Hubris or Flaw. I see no difficulty in understanding this system, even if more explanation may have been helpful. </p><p></p><p>Prestige Classes with Weaknesses. Some of the fighting-style oriented prestige classes refers to strengths and weaknesses of the style. This information is for role-playing purposes, and has no game mechanic attached to it.</p><p></p><p>Overall, I think the book is fine. Here are a couple of my problems with it:</p><p></p><p>Improved/Greater Sneak Attack: These feats raise Sneak Attack dice to 1d8/1d10. I think that this is excessive.</p><p></p><p>Cutlass: This weapon is 1d6/x4. I think the x4 multiplier is excessive for the cutlass.</p><p></p><p>Unarmored Defense Proficiency (Beginner/Intermediate/Master). These three feats grant a scaling AC bonus to a character based on level, ranging from +3 at level 1 (Beginner) to +17 at level 20 (Master). The only conditions are to take these feats and to not wear armor. I understand that the game designers are trying to encourage swashbuckling characters to stay out of armor. But what do you think?</p></blockquote><p></p>
[QUOTE="PeterLind, post: 254885, member: 2801"] I have picked up and read much of the Swashbuckling Adventures book. I am frankly puzzled by KK's pan of the book due to poor editing. I have found editorial/type-setting errors, however, I have not found the editing much of a problem. I have been able to read the book without difficulty, even with the occasional misspellings. To address a couple of issues raised by KK: The Arcana system. At first level, characters are able to choose a Hubris (if good) or Flaw (if evil) in exchange for a bonus feat or special feat-like ability -- Virtue (if good) or Wile (if evil). The Hubrises and Flaws are all role-playing oriented, and are basically personality traits for characters. A Hubris or Flaw can be activated by a GM or other player to the detriment of the character with the Hubris or Flaw. I see no difficulty in understanding this system, even if more explanation may have been helpful. Prestige Classes with Weaknesses. Some of the fighting-style oriented prestige classes refers to strengths and weaknesses of the style. This information is for role-playing purposes, and has no game mechanic attached to it. Overall, I think the book is fine. Here are a couple of my problems with it: Improved/Greater Sneak Attack: These feats raise Sneak Attack dice to 1d8/1d10. I think that this is excessive. Cutlass: This weapon is 1d6/x4. I think the x4 multiplier is excessive for the cutlass. Unarmored Defense Proficiency (Beginner/Intermediate/Master). These three feats grant a scaling AC bonus to a character based on level, ranging from +3 at level 1 (Beginner) to +17 at level 20 (Master). The only conditions are to take these feats and to not wear armor. I understand that the game designers are trying to encourage swashbuckling characters to stay out of armor. But what do you think? [/QUOTE]
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