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Swashbuckling Adventures (D20 7th Sea)
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<blockquote data-quote="HalWhitewyrm" data-source="post: 258282" data-attributes="member: 4046"><p>After looking at some of the sword fighting school p-classes what I think I am going to do when I rewrite them is tweak some rules within each class to illustrate how the weakness affects the style.</p><p>For example, the Donovan Swordsman class specifies that its users leave a brief hole in their defenses when using some of the school's thrusts. I see no mechanic in the rules for the class that account for this, so I will probably go through the class abilities and add a penalty to AC when performing X or Y to reinforce the style's drawback.</p><p></p><p>I like the idea of granting a skill check to determine a school's weakness. I would probably use a more general Knowledge skill, or alternately allow a separate Knowledge skill for each fighting style, with a more general one that can cover all style with a higher DC. Then it would be a matter of writing into each fighting style class a note stating that when another fighter figures out the style's weakness, So and So happens.</p><p>Yes it is some work, but I think it makes these style-based classes all the more realistic and unique.</p><p></p><p>I also think some of these prestige classes are overpowered or don't quite match the tone I need, so I will probably rewrite some aspects to account for this.</p><p></p><p>Still, so far, worth the $30 I paid for it. After reading about 1/4 of it, I would have to say I am happy with my new OGC sourcebook (I'm not kidding myself that I bought it for any other reason).</p></blockquote><p></p>
[QUOTE="HalWhitewyrm, post: 258282, member: 4046"] After looking at some of the sword fighting school p-classes what I think I am going to do when I rewrite them is tweak some rules within each class to illustrate how the weakness affects the style. For example, the Donovan Swordsman class specifies that its users leave a brief hole in their defenses when using some of the school's thrusts. I see no mechanic in the rules for the class that account for this, so I will probably go through the class abilities and add a penalty to AC when performing X or Y to reinforce the style's drawback. I like the idea of granting a skill check to determine a school's weakness. I would probably use a more general Knowledge skill, or alternately allow a separate Knowledge skill for each fighting style, with a more general one that can cover all style with a higher DC. Then it would be a matter of writing into each fighting style class a note stating that when another fighter figures out the style's weakness, So and So happens. Yes it is some work, but I think it makes these style-based classes all the more realistic and unique. I also think some of these prestige classes are overpowered or don't quite match the tone I need, so I will probably rewrite some aspects to account for this. Still, so far, worth the $30 I paid for it. After reading about 1/4 of it, I would have to say I am happy with my new OGC sourcebook (I'm not kidding myself that I bought it for any other reason). [/QUOTE]
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