Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Swashbuckling Adventures (D20 7th Sea)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MeatHook" data-source="post: 297938" data-attributes="member: 6522"><p>I bought this book last week (I found it in the game store when looking for something else), and was immediately very enthusiastic: I've wanted to run a swashbuckling campaign for quite some time, and thought that this would be <em>the</em> source book that I'd need. (BTW, I play d20 games now, and have never looked into 7th Sea.)</p><p></p><p>But, the more I read, the less confidence I had in the balance of the classes and feats. Psion touched on some of these in his review, as have others in this forum. Here are trouble areas, in my opinion:</p><p></p><p><em>Too many prestige classes have a high Sense Motive requirement.</em> For example, the <em>Donovan Swordsman</em> requires 6 ranks of Sense Motive. According to the text, this school represents the most popular style in Avalon, though a fighter/musketeer/pirate would qualify at 10th level at the earliest. Just how many 10th level fighters <em>are</em> there in Avalon? (BTW, I admire the authors for having included a school patterned after the teachings of George Silver, Gentleman.) My question is: was this the intention of the authors? Is this specifically to give a leg-up in swordsman schools to Rogues and Swashbucklers?</p><p></p><p><em>The Pirate core class is too powerful.</em> Why would anyone choose to be a Fighter, when they could enjoy more skills, better saves, and as many feats as a Pirate?</p><p></p><p><em>The Unarmored Defense Proficiency feats are imbalanced.</em> I understand that we want to encourage swashbucklers to run around without armor, but why would anyone in this world ever <em>use</em> armor in the first place? Taking all three levels of this feat, at 20th level you are granted a whopping +17 to your armor class. In core D&D, +5 full plate and a large +5 shield grant only +20, and limit your DEX bonus to +1. In general, and this applies to other feats in the rules, stacking specific, tactical advantages (like DEX bonus to AC and the Dodge feat) with vague, general advantages (like UDF), presses upon my ability to suspend disbelief. The textual explanation for UDF is, "You have a knack for protecting yourself when you are unarmored and your flesh is exposed to attack?" Isn't that what the DEX bonus to AC is for? And the Dodge feat? And (for that matter) Hit Points? I think there are enough historically-based motivations for a swashbuckling hero not to wear armor (doesn't work against guns, makes you sink if you fall off the pirate ship, not socially acceptable around town) without penalizing the armor-wearing chumps of the world. Naturally, my inclination is to restrict or eliminate the use of UDF in my campaign, but I'm not sure: did it come out in playtesting that the game won't work without it?</p><p></p><p>There are others, but it's getting late. Don't get me wrong: I think this book is a monumental achievement, warts and all, and I very much want to have faith in it. ("I want to believe.")</p><p></p><p>-MeatHook</p></blockquote><p></p>
[QUOTE="MeatHook, post: 297938, member: 6522"] I bought this book last week (I found it in the game store when looking for something else), and was immediately very enthusiastic: I've wanted to run a swashbuckling campaign for quite some time, and thought that this would be [I]the[/I] source book that I'd need. (BTW, I play d20 games now, and have never looked into 7th Sea.) But, the more I read, the less confidence I had in the balance of the classes and feats. Psion touched on some of these in his review, as have others in this forum. Here are trouble areas, in my opinion: [I]Too many prestige classes have a high Sense Motive requirement.[/I] For example, the [I]Donovan Swordsman[/I] requires 6 ranks of Sense Motive. According to the text, this school represents the most popular style in Avalon, though a fighter/musketeer/pirate would qualify at 10th level at the earliest. Just how many 10th level fighters [I]are[/I] there in Avalon? (BTW, I admire the authors for having included a school patterned after the teachings of George Silver, Gentleman.) My question is: was this the intention of the authors? Is this specifically to give a leg-up in swordsman schools to Rogues and Swashbucklers? [I]The Pirate core class is too powerful.[/I] Why would anyone choose to be a Fighter, when they could enjoy more skills, better saves, and as many feats as a Pirate? [I]The Unarmored Defense Proficiency feats are imbalanced.[/I] I understand that we want to encourage swashbucklers to run around without armor, but why would anyone in this world ever [I]use[/I] armor in the first place? Taking all three levels of this feat, at 20th level you are granted a whopping +17 to your armor class. In core D&D, +5 full plate and a large +5 shield grant only +20, and limit your DEX bonus to +1. In general, and this applies to other feats in the rules, stacking specific, tactical advantages (like DEX bonus to AC and the Dodge feat) with vague, general advantages (like UDF), presses upon my ability to suspend disbelief. The textual explanation for UDF is, "You have a knack for protecting yourself when you are unarmored and your flesh is exposed to attack?" Isn't that what the DEX bonus to AC is for? And the Dodge feat? And (for that matter) Hit Points? I think there are enough historically-based motivations for a swashbuckling hero not to wear armor (doesn't work against guns, makes you sink if you fall off the pirate ship, not socially acceptable around town) without penalizing the armor-wearing chumps of the world. Naturally, my inclination is to restrict or eliminate the use of UDF in my campaign, but I'm not sure: did it come out in playtesting that the game won't work without it? There are others, but it's getting late. Don't get me wrong: I think this book is a monumental achievement, warts and all, and I very much want to have faith in it. ("I want to believe.") -MeatHook [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Swashbuckling Adventures (D20 7th Sea)
Top