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Swashbuckling Adventures (D20 7th Sea)
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<blockquote data-quote="Rich34" data-source="post: 298007" data-attributes="member: 2382"><p>Snipping a bit ...</p><p></p><p></p><p></p><p>I thought the max rank in a cross-class skill was 1 per level? So a fighter (or pirate or musketeer) could get a Sense Motive of 6 by level 6. It would cost almost half their skill points, for an avg-int character, of course, but ...</p><p></p><p>I like the UDF feat trees personally. Most folks' AC stays about the same, since they don't wear armor and it's a magic-light world. However, their BAB increases with level. I would think that you would rapidly reach a point where the characters always hit. </p><p></p><p></p><p>My suggestions, if I were running a SA campaign:</p><p></p><p>I'd probably give the first UDF to everyone free. If I were feeling really generous, I'd give different classes different levels of the UDF tree - in other words, make it more like Spycraft or WoT, both of which also incorporate a defense mechanic. It might also make the fighter a little more appealing compared to a pirate <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Most important NPCs would be multiclassed characters - Theah has that whole Renassiance thing going on, after all. </p><p></p><p>I do share your concerns, though. My impression is that it's harder to just look at a SA character and figure out what they'd be capable of, since the game gives away so many feats. It seemes like to wouldn't be hard to come up with a very specialized (and highly effective within that speciality) character - which is sorta odd, given that the background lends itself to characters who should be more well-rounded than that.</p></blockquote><p></p>
[QUOTE="Rich34, post: 298007, member: 2382"] Snipping a bit ... I thought the max rank in a cross-class skill was 1 per level? So a fighter (or pirate or musketeer) could get a Sense Motive of 6 by level 6. It would cost almost half their skill points, for an avg-int character, of course, but ... I like the UDF feat trees personally. Most folks' AC stays about the same, since they don't wear armor and it's a magic-light world. However, their BAB increases with level. I would think that you would rapidly reach a point where the characters always hit. My suggestions, if I were running a SA campaign: I'd probably give the first UDF to everyone free. If I were feeling really generous, I'd give different classes different levels of the UDF tree - in other words, make it more like Spycraft or WoT, both of which also incorporate a defense mechanic. It might also make the fighter a little more appealing compared to a pirate :) Most important NPCs would be multiclassed characters - Theah has that whole Renassiance thing going on, after all. I do share your concerns, though. My impression is that it's harder to just look at a SA character and figure out what they'd be capable of, since the game gives away so many feats. It seemes like to wouldn't be hard to come up with a very specialized (and highly effective within that speciality) character - which is sorta odd, given that the background lends itself to characters who should be more well-rounded than that. [/QUOTE]
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