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<blockquote data-quote="JPL" data-source="post: 858621" data-attributes="member: 1964"><p>Not to my knowledge. Certainly not d20.</p><p></p><p>There was a good Dragon magazine last year with some genre advice for swashbuckling. Some really good character ideas and such, but no crunchy stuff.</p><p></p><p>The "spell duel" rules in "Magic of Faerun" would be a great addition to a swashbuckling game --- let the wizards settle the score like gentlemen, too.</p><p></p><p>I've heard that "Castle Falkenstein" is good --- Victorian steampunk, fantasy, and swashbuckling. But again, not d20.</p><p></p><p>GURPS Swashbucklers is good, but it's primarily historical reference and GURPS rules.</p><p></p><p>Swashbucking Adventures / 7th Sea has its detractors, but it's certainly the most sustained and commercially successful attempt at a swashbuckling RPG.</p></blockquote><p></p>
[QUOTE="JPL, post: 858621, member: 1964"] Not to my knowledge. Certainly not d20. There was a good Dragon magazine last year with some genre advice for swashbuckling. Some really good character ideas and such, but no crunchy stuff. The "spell duel" rules in "Magic of Faerun" would be a great addition to a swashbuckling game --- let the wizards settle the score like gentlemen, too. I've heard that "Castle Falkenstein" is good --- Victorian steampunk, fantasy, and swashbuckling. But again, not d20. GURPS Swashbucklers is good, but it's primarily historical reference and GURPS rules. Swashbucking Adventures / 7th Sea has its detractors, but it's certainly the most sustained and commercially successful attempt at a swashbuckling RPG. [/QUOTE]
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