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Swashbuckling Cards RETURN!
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<blockquote data-quote="Olaf the Stout" data-source="post: 2965664" data-attributes="member: 13703"><p>barsoomcore, I used these for the first time last session. Unfortunately it also coincided with a session that we almost didn't have a combat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> The party basically finished a dungeon crawl and were trying up all of the loose ends in relation to it, none of which resulted in a combat. I added a combat in at the end of the session because the players were kind of itching for it.</p><p></p><p>I felt kinda bad, I gave them these cool cards to try out and then proceeded to not give a chance to use them. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> I think 2 cards total got used for the session due to the lack of any combat. The players were very intruiged by them and tried very hard to bring them into play though.</p><p></p><p>I took out a lot of the really unbalanced cards (such as completely heal all damage taken as well as most of the last 3 pages) so that the cards don't totally dominate the game. I also put in the proviso that in order to use the card they have to roleplay out how what the card achieves happened.</p><p></p><p>So far they look like they will add some fun to the game though. Good work barsoomcore! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 2965664, member: 13703"] barsoomcore, I used these for the first time last session. Unfortunately it also coincided with a session that we almost didn't have a combat. :o The party basically finished a dungeon crawl and were trying up all of the loose ends in relation to it, none of which resulted in a combat. I added a combat in at the end of the session because the players were kind of itching for it. I felt kinda bad, I gave them these cool cards to try out and then proceeded to not give a chance to use them. :heh: I think 2 cards total got used for the session due to the lack of any combat. The players were very intruiged by them and tried very hard to bring them into play though. I took out a lot of the really unbalanced cards (such as completely heal all damage taken as well as most of the last 3 pages) so that the cards don't totally dominate the game. I also put in the proviso that in order to use the card they have to roleplay out how what the card achieves happened. So far they look like they will add some fun to the game though. Good work barsoomcore! :cool: Olaf the Stout [/QUOTE]
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